PivityGmodStore

🔍 Recognize - DarkRP Identity Reveal System

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Stable3.0.1

Minor hotfixes!

Stable2.1.1
New Compatibility
  1. Added compatibility with SCB Chatbox and fixed a few minor bugs.


git files deleted, sry, mybad

Stable2.1.0


Modular Translation System
  1. All language files are now located in: lua/recognize/lang/

This makes localization easier and allows you to add new languages in a clean, organized way.


New Job-Based Inspection System
  1. A new feature has been added that allows players to inspect others depending on their current job.
  2. Check the new table in sh_recognize_config.lua called ForcedReveal to customize which jobs can inspect others and under what conditions.


Overhead HUD Font Improvements
  1. The overhead HUD fonts have been refined to look sharper and clearer across different resolutions.


⚠️ These changes might cause minor visual issues — if you notice any bugs, please open a ticket and I’ll fix them as soon as possible. 💪

Stable2.0.2
Some lines were changed in cl_recognize.lua, adding the following:
  1. A custom-textured box now appears when speaking.
  2. Added an outline to the containers of the “who can hear you” and “who can read you” lists to match the existing script aesthetics.


Config changes:
  1. You can now disable the head HUD if the player’s identity is unknown.
  2. Added the option to disable the “who can read you” and “who can hear you” lists.
  3. With the addition of the speaking indicator box, a new option was added to disable its small bounce animation via config.


New Config Lines:
ShowUnknownHUD = true,   -- Display HEAD HUD for players whose identity is unknown  
EnableHearList = true,   -- Show list of players who can hear you  
EnableReadList = true,   -- Show list of players who can read your messages  
SpeakingAnimation = true,  -- Enable bounce animation for speaking indicator  


Translation Changes:
  1. Added the "Speaking" text for the speaking indicator box:
Speaking = "SPEAKING",
Stable2.0.1
  1. Wanted text hotfixed in cl_recognize.lua from lines 200 to 204


old code:
        if isWanted then
          draw.SimpleText(RECOGNIZE_CONFIG.Text.Wanted, "RecognizeLabel", 0, yOffset, Color(255, pulse, pulse),
            TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP)
          yOffset = yOffset + 40
        end
new code:
                local pulse = math.abs(math.sin(CurTime() * 2))
                local redValue = math.floor(Lerp(pulse, 70, 255))
                if isWanted then
                    draw.SimpleText(RECOGNIZE_CONFIG.Text.Wanted, "RecognizeLabel", 0, yOffset, Color(redValue, 0, 0),
                        TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP)
                    yOffset = yOffset + 40
                end
Stable2.0.0
  1. Complete UI overhaul for panels, buttons, blur, etc
  2. ULX/sAdmin support with new admin menu, inspect window, and HUD admin indicator.
  3. More visual and permission options.
  4. Admin actions, data management, and compatibility with EChat.
  5. And a lot more!


Stable1.0.1
  1. First first first first first first version!