PivityGmodStore

rProtect

(22)(87)

You can always read the reviews or discuss this product

UltimateByteposted

Sorry about that, ReadMe files are rare these times ! Even if i'd like to remind i love that addon, that's a pretty boring process in the end to make permanent screen and cameras... And i guess you can't save one configuration per map do you ? You could avoid several steps to the user the same way some great other addons do : Positions saved in a file in data folder like so : data/rprotect/map_name.txt , then add a few commands to entities you're looking : rprotect_setcam <ID> , rprotect_setscreen <ID> , then rprotect_save. Of course don't forget rprotect_reset or rprotect_remove like some scripts do. I'm personally bored of all those addons with different processes and commands, so if you can do it via contextual menu (for IDs at least) it's even better.

DanAuthorposted

Check out the README, it should include instructions on how to set up permanent cameras.

UltimateByteposted

Awesome script ! My co-owner Crauzen bought it, we're loving it ! Next step : Make permanent cams into the city for Police, just like on your screenshot. Should we use permaprops, or contextual menu or a command ? How do you do that ? Just a small bug we found : If you light up a monitor, your flashlight blinks. Not a big issue btw. ^^

slaytime101Purchasedposted

You should add an explosive tripmine that removes itself at the stopsound function. I made one and I feel like it would be a good addition, maybe not enable it by default but just add it so people COULD use it. It's pretty useful and my players enjoy it.

DanAuthorposted

Please open a support ticket instead, I'll help you there.

willPurchasedposted

Can you accept me on steam so we can talk further? Thanks.

DanAuthorposted

I haven't had that problem and I haven't heard of anyone else having that problem either. Make sure you have your prop protection set up properly.

willPurchasedposted

Dan, you rotate it with your physgun then freeze it and it snaps back to facing left. You can't rotate it and freeze it with out it snapping to the left. (the camera)

DanAuthorposted

<3

_&_Clancy_&_Purchasedposted

$8.00 is a great price. This script is worth it's original price and is extremely high quality like the rest of Dan's work.

Rockit14posted

@Dan I think this is a great thing for my server I am creating. I could be wrong but I feel the price is just a bit too high. But then again great script and I will probably still purchase it!

DanAuthorposted

@Roast What snaps back to place? @EncryptedLaser No, you don't need anything except DarkRP for this to work.

senior senpaiposted

Can you make it so they can be rotated with physgun? Right now you rotate it then it snaps back to place!

DanAuthorposted

ThatDarkRPServer has them (currently on 192.95.60.28).

DanAuthorposted

@Rone All you had to do was comment out the actual AddEntity() calls, but commenting out or deleting the whole file should be fine.

@Bzzlightyear Maybe a little rPhone DLC at some point, it's been suggested and I'm considering it.

Thanks for the feedback.

Cloverposted

Looks nice I'm going to wait and see what all you add.

Missing in Actionposted

you should hook this up with rPhone so that you can see you cameras and switch to them

asdfghjkPurchasedposted

I know, but some addons put things other than just the entities in the file and it can be hard to tell which things to comment out. This was more of a complain about scripfodder addons in general, rather than your own. I don't see your note in the readme. I commented out everything in addents.lua (including the hooks because they mentioned addentities). Will that cause problems?

DanAuthorposted

Uh, you could always just comment out where I added them or put your customizations there, right? I put a little note where I did it and it says it in the README, so I don't understand what the big deal is. It's really for your convenience.

Tylerposted

Rone, I don't see how adding an entity to DarkRP will break it, unless you're using a old DarkRP, or if he's using a old DarkRP entities code. Also, this looks really cool.

asdfghjkPurchasedposted

I really fucking hate it when the author adds the entities for you. I understand that sever owners are some of the dumbest people you can meet, so can you at least add a way to disable entities? When you add them for us it doesn't let us customize the location of the entity, and it even brakes some custom f4 menus for some users.

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