PivityGmodStore

SGM's Vehicle Combat Suite

(5)(153)

You can always read the reviews or discuss this product

Stable1.1.5
  1. Add Italian language option
Stable1.1.4
  1. Fixed an issue causing the wheel grabber to only work once
Stable1.1.3

Languages

  1. Added Turkish
Stable1.1.2

Added Languages

  1. German (thanks Matilda!)


Stable1.1.1

Added Languages

  1. French (thanks AzErY!)
  2. Russian (thanks Levanchik!)
Stable1.1.0

Language Update!

  1. Added support for additional languages, if you want to help add your language contact me!

Misc

  1. Added the ability to disable certain modules if you don't want them (e.g. disabling spike strips)
Stable1.0.4
  1. Changed validation method on spikes
  2. Fixed errors when attempting to use VCMod damage while VCMod isn't installed
  3. Utilized goto statements to reduce pyramid if-statements in spikes init.lua
  4. Utilized return statements in a few places throughout the code to reduce embedded if-statements
Stable1.0.3
  1. Swapped pairs for ipairs
  2. Cleaned up code a little bit and sprinkled some comments around
  3. Micro-optimizations from caching CurTime()
  4. Replaced Distance() with DistToSqr() where possible
  5. Swapped spike strip removal local function with a function on the entity itself
  6. Added PhysObj validation
  7. Fixed inconsistencies in caching GetOwner()
  8. IsPlayerCop moved to shared instead of being created separately
  9. // comments replaced with -- comments
  10. Fixed situations where the GPS tracker could incorrectly report its position as (0,0,0)
Stable1.0.2
  1. Fixed accidental global value
Stable1.0.1

Optimization improvements:

  1. Cached Vectors/Angles/Colors
  2. Moved most GPS Tracking code to clientside
  3. Replaced NWVars with DTVars

Feature changes:

  1. GPS Trackers now live update if there is a cop nearby
Stable1.0.0

Initial version.