PivityGmodStore

Stun gun SWEP

(29)(240)

You can always read the reviews or discuss this product

Stable1.7.1
  1. Fixed bug in Equip hook. This has been causing some issues in TTT for example where stored ammo in dropped weapon and fingerprints hasn't been treated correctly.

Recommended update to everyone!

Stable1.7.0
  1. Added ability to holster/unholster the stungun by pressing reload, for roleplaying purposes.


Config file has received a new line for enabling this feature, at line 70. Remember to copy over your old config settings to the new one! (Alternatively, just copy over this new line to your existing config)

Stable1.6.2
  1. Fixes issues with SWEP.HoldType not properly giving the correct 3rd person holdtype.


You don't have to download this update if you haven't had this issue.

Stable1.6.1
  1. Attempted to fix issues with the shooting effect while in thirdperson. Please let me know if you still have errors or weird behavior with that.
  2. Fixed lua error relating to the Charge config


You don't need to update if these two hasn't been an issue for you.

Stable1.6.0

Big update!

New model created by The One Free-Man! Hope you will like it!

Full changelist

  1. New view and world-model by The One Free-Man
  2. New sandbox and TTT icons
  3. The Stun gun will now recharge while not having it equipped in your hand!
  4. Fixed up TTT purchase menu having incorrect charges description
  5. Fixed ammo language string for TTT


Big changes in this update, please contact me immediately if you discover any issues!

Stable1.5.4
  1. The stunned ragdoll now properly receives the skin and bodygroup of the player. Thanks to RIPBEB for reporting this!
Stable1.5.3

* Fixed lua error attempt to index local 'talker' (a nil value).

There's no need to update unless this error has been appearing for you.

Stable1.5.2
  1. Fixed lua error in GmodAdminSuite logging
  2. Added STUNGUN.PhysEffectScale config variable, lets you adjust how quickly the ragdoll rolls or shakes.


This update is only necessary to download if you've had issues with these things.

Stable1.5.1

* Fixed immune teams breaking in 1.5.0, thanks to nissaN for reporting!

Stable1.5.0

Rather big one!

> You can now customize the stun gun to disable ragdolling completely for big servers to prevent lag, instead players will shake when they get tazed (with minimal networking and performance drop).

> You can now configure the stun gun to sometimes fail when shot with.

> You can now enable (by default disabled) so that the victim drops the weapon he/she is holding when they get tazed.

The config file has been updated with information on the different times you can configure.

Many under-the-hood code changes in this update so please contact me as soon as possible if something is broken!

Full changelist:

  1. Added freeze shaking animation
  2. Added optional taze failure chance
  3. Added optional weapon dropping on taze
  4. Fixed charge bar not being empty when out of ammo
  5. Many new hooks and functions for developers to use
  6. Some code cleanup
Stable1.4.4

* Fixed cl_init GetWeapon lua error

Stable1.4.3

* Optimized both server and clientside a lot.

* Physical effects are no longer tickrate dependent

* Fixed handcuffs leash support

* Fixed GAS bLogs not loading at all