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TTT - Bomb Scenario [BIG UPDATE!]

(3)(18)

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Stable1.1.4
  1. added defuse kit support
  2. added new notification and defuse panels
  3. few minor improvements
Stable1.1.3
  1. fixed bomb planting bug
Stable1.1.2
  1. minor bug fixes
  2. added compatibility to other TTT-Scripts
Stable1.1.1
  1. minor bug fixes
Stable1.1.0
  1. added new bomb spot icons
  2. fixed some minor errors
  3. optimized script
Stable1.0.9
  1. script recoded
  2. added feature to start Bomb Scenario as an event every x TTT Rounds
  3. Improved sounds
Stable1.0.8
  1. Changed some default sounds
  2. Minor script improvements
Stable1.0.7
  1. added unique names for every config-setting
  2. minor changes
Stable1.0.6
  1. created a unique table (thanks for Lapin and Richard for informing me, i am very sorry that this happend to me)
Stable1.0.5
  1. added function to disable itself when there are no Bomb Areas set for that map (to avoid errors)
  2. some minor improvements
Stable1.0.4
  1. added Pointshop 1/2 Support, to reward players for winning the round by planting/defusing the bomb
  2. Made Bomb Timer and Defusing Time configurable in /lua/autorun/css_config.lua
Stable1.0.3
  1. added new material icons for Bomb Areas instead those old boring "Bomb Area A" and "Bomb Area B" texts
  2. added a bomb timer on bomb entity when planted
  3. some minor changes