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[TTT] Special Rounds

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Stable3.3.2.3

Version: 3.3.2.3


- Hotfix for generic variable name conflicting with other modules


Files changed : 1

`special_ttt_rounds_functions.lua`


Stable3.3.2.2

Version: 3.3.2.2

  1. Added configurable disabling of RDM manager in tommy228's damagelogs system


Files changed : 3

`special_ttt_rounds_config.lua`

`cl_special_ttt_rounds_autorun.lua`

`sv_special_ttt_rounds_autorun.lua`


New Files: 1

`special_ttt_rounds_rdm_manager_fix.lua`


Stable3.3.2.1

Version: 3.3.2.1

  1. Fixed a bug that completely disabled the module and just broke everything tbh

Files changed : 1 special_ttt_rounds_functions.lua

Stable3.3.2
  1. Fixed a bug where the deathmatch round would never end
  2. Fixed rare bug with pointshop 2 rewards

Files changed : 2 special_rounds/deathmatch.lua special_ttt_rounds_functions.lua

Stable3.3.1

Version: 3.3.1

  1. On Vampire Assault, players will no longer get HP from hitting non-player objects
  2. Fixed bug in the HUGEE round where the guns would not have infinite ammo

Files changed : 2 special_rounds/vampire_assault.lua special_rounds/huge.lua

Stable3.3.0
  1. Fixed exploits in net messages
  2. Pointshop2 items will now not be drawn for Traitors during the Invisible Traitors round
  3. Fixed round description not going away for super_speed and inverted rounds
  4. Fixed LastRound malfunctioning on certain settings

Files Changed: 5 autorun/server/sv_special_rounds_autorun.lua autorun/menu.lua" special_ttt_rounds_functions.lua special_rounds/inverted.lua special_rounds/super_speed.lua

Stable3.2.0
  1. Rounds disabled via the config file will now not be loaded at all
  2. Juggernaut is no longer in debug mode (Round works again)
  3. Fixed the Low Gravity round
  4. Fixed bug that would cause the Teamswitch Deathmatch round to sometimes not load
  5. Improved Deagle Only, Headshot Only and HUGE round optimization
  6. Fixed bug where the round description would sometimes stay on-screen after the round has ended
  7. The admin menu will now display rounds in alphabetical order
  8. Added the option to apply a chance for the LastRound paramater
  9. Improved optimization for the invisible traitors round

Files changed: 8 special_ttt_rounds_functions.lua special_ttt_rounds_config.lua autorun/server/sv_special_rounds_autorun.lua special_rounds/deagle_headshot_only.lua special_rounds/huge.lua special_rounds/invistraitors.lua special_rounds/juggernaut.lua special_rounds/low_grav.lua

Stable3.1.0
  1. Fixed issue that would cause Last Round and Vote triggered rounds to malfunction

Files changed: 1 autorun/server/sv_special_rounds_autorun.lua

Stable3.0.0

###General changes

  1. Changed the way rounds are handled internally. It is now more efficient and easier to make rounds, and the template requires very little editing to be functional
  2. Added more external functions to make round creation easier
  3. Improved optimization for all rounds
  4. Added back the ForceModels option
  5. Made the config format consistent
  6. Added clean templates in addition to the existing ones
  7. Added auto corpse identification for the Hide & Seek round

###Bug Fixes:

  1. Fixed issue that would cause infinite credits after certain rounds
  2. Fixed issue that would break the admin menu on lower resolutions
  3. Fixed issue in Teamswitch Deathmatch that caused the round to never end after a player left
  4. Fixed issue in thhe Infected round that caused the last survivor to not be seen through walls
  5. Fixed ladders in the Inverted round
  6. Added attack invertion for the Inverted round

Files changed: A lot Practically all of them

Stable2.5.0
  1. Improved optimization for the Crowbar Only, Knife Only and Vampire Assault round
  2. Fixed Infected round bug that would occur when the survivors won
  3. ~~Fixed issue that would cause infinite credits after certain rounds~~
  4. Round indicator/description now scales with screen resolution
  5. The size of the round indicator/description can now be changed from the config file

Files Changed: 7 special_rounds/knife_only.lua special_rounds/crowbar.lua special_rounds/infected.lua special_rounds/vampire_assault.lua special_ttt_rounds_functions.lua autorun/client/cl_special_ttt_rounds_autorun.lua special_ttt_rounds_config.lua

Stable2.4.1
  1. Fixed Juggernaut round

Files Changed: 1 ttt_special_rounds/lua/special_rounds/juggernaut.lua

Stable2.4.0
  1. Fixed a bug in HUGE round where if you dropped the gun, shit broke
  2. Fixed a bug where some players would keep their weapons in the crowbar-only round
  3. Fixed a bug with Juggernaut round where the player could change models
  4. Fixed a bug where if the last player in a team would disconnect in Teamswitch Deathmatch, the special mechanics will continue in later rounds
  5. Added special round description below the indicator
  6. Optimized the IsSpecialRound function and added a clientside version of it
  7. Fixed a bug in the One In The Chamber round where players could get more than 1 bullet
  8. Fixed a lua error that occured when someone suicided during One In The Chamber
  9. Minor text fixes
  10. Organized the functions code file
  11. Added function to disable Traitor/Detective store credits (i.e. You won't be able to buy anything)
  12. Added round - Vampire Assault
  13. Significantly improved function documentation