Version: 3.3.2.3
- Hotfix for generic variable name conflicting with other modules
Files changed : 1
`special_ttt_rounds_functions.lua`
Version: 3.3.2.2
- Added configurable disabling of RDM manager in tommy228's damagelogs system
Files changed : 3
`special_ttt_rounds_config.lua`
`cl_special_ttt_rounds_autorun.lua`
`sv_special_ttt_rounds_autorun.lua`
New Files: 1
`special_ttt_rounds_rdm_manager_fix.lua`
Version: 3.3.2.1
- Fixed a bug that completely disabled the module and just broke everything tbh
Files changed : 1 special_ttt_rounds_functions.lua
- Fixed a bug where the deathmatch round would never end
- Fixed rare bug with pointshop 2 rewards
Files changed : 2 special_rounds/deathmatch.lua special_ttt_rounds_functions.lua
Version: 3.3.1
- On
Vampire Assault, players will no longer get HP from hitting non-player objects - Fixed bug in the HUGEE round where the guns would not have infinite ammo
Files changed : 2 special_rounds/vampire_assault.lua special_rounds/huge.lua
- Fixed exploits in net messages
- Pointshop2 items will now not be drawn for Traitors during the
Invisible Traitorsround - Fixed round description not going away for
super_speedandinvertedrounds - Fixed LastRound malfunctioning on certain settings
Files Changed: 5 autorun/server/sv_special_rounds_autorun.lua autorun/menu.lua" special_ttt_rounds_functions.lua special_rounds/inverted.lua special_rounds/super_speed.lua
- Rounds disabled via the config file will now not be loaded at all
Juggernautis no longer in debug mode (Round works again)- Fixed the
Low Gravityround - Fixed bug that would cause the
Teamswitch Deathmatchround to sometimes not load - Improved
Deagle Only, Headshot OnlyandHUGEround optimization - Fixed bug where the round description would sometimes stay on-screen after the round has ended
- The admin menu will now display rounds in alphabetical order
- Added the option to apply a chance for the LastRound paramater
- Improved optimization for the invisible traitors round
Files changed: 8 special_ttt_rounds_functions.lua special_ttt_rounds_config.lua autorun/server/sv_special_rounds_autorun.lua special_rounds/deagle_headshot_only.lua special_rounds/huge.lua special_rounds/invistraitors.lua special_rounds/juggernaut.lua special_rounds/low_grav.lua
- Fixed issue that would cause Last Round and Vote triggered rounds to malfunction
Files changed: 1 autorun/server/sv_special_rounds_autorun.lua
###General changes
- Changed the way rounds are handled internally. It is now more efficient and easier to make rounds, and the template requires very little editing to be functional
- Added more external functions to make round creation easier
- Improved optimization for all rounds
- Added back the ForceModels option
- Made the config format consistent
- Added clean templates in addition to the existing ones
- Added auto corpse identification for the
Hide & Seekround
###Bug Fixes:
- Fixed issue that would cause infinite credits after certain rounds
- Fixed issue that would break the admin menu on lower resolutions
- Fixed issue in
Teamswitch Deathmatchthat caused the round to never end after a player left - Fixed issue in thhe
Infectedround that caused the last survivor to not be seen through walls - Fixed ladders in the
Invertedround - Added attack invertion for the
Invertedround
Files changed: A lot Practically all of them
- Improved optimization for the Crowbar Only, Knife Only and Vampire Assault round
- Fixed
Infectedround bug that would occur when the survivors won - ~~Fixed issue that would cause infinite credits after certain rounds~~
- Round indicator/description now scales with screen resolution
- The size of the round indicator/description can now be changed from the config file
Files Changed: 7 special_rounds/knife_only.lua special_rounds/crowbar.lua special_rounds/infected.lua special_rounds/vampire_assault.lua special_ttt_rounds_functions.lua autorun/client/cl_special_ttt_rounds_autorun.lua special_ttt_rounds_config.lua
- Fixed Juggernaut round
Files Changed: 1 ttt_special_rounds/lua/special_rounds/juggernaut.lua
- Fixed a bug in
HUGEround where if you dropped the gun, shit broke - Fixed a bug where some players would keep their weapons in the crowbar-only round
- Fixed a bug with
Juggernautround where the player could change models - Fixed a bug where if the last player in a team would disconnect in
Teamswitch Deathmatch, the special mechanics will continue in later rounds - Added special round description below the indicator
- Optimized the IsSpecialRound function and added a clientside version of it
- Fixed a bug in the
One In The Chamberround where players could get more than 1 bullet - Fixed a lua error that occured when someone suicided during
One In The Chamber - Minor text fixes
- Organized the functions code file
- Added function to disable Traitor/Detective store credits (i.e. You won't be able to buy anything)
- Added round - Vampire Assault
- Significantly improved function documentation