Stable2.3.0
- Added indicator for special rounds in the top-left corner
- Added round - Juggernaut
- Minor bug fixes
- Improved optimization on several rounds
Stable2.2.1
- Fixed bug where disabled rounds could still be chosen at random
- Fixed bug where the first infected could place 2 spawn setters
- Added option for the first infected to not have weapons
Stable2.2.0
- Added the ability to change a round's chance of being picked over others
- Minor bug fixes
Stable2.1.0
Added Special Round - One In The Chamber
Stable2.0.8
- Added optional configuration to force player models on headshot only rounds
- Added IsRoundSpecial and IsRoundOverriden functions
- Various minor improvements
Stable2.0.7
Fixed bug when round count goes up by 2 if round is triggered via vote (Interfering with RoundLimit)
Stable2.0.6
Added optional screen message to indicate a special round
Stable2.0.5
Fixed bug where the RDM manager stayed disabled after the special round has ended
Stable2.0.4
Removed useless prints spamming server console
Stable2.0.3
Slightly modified access panel
Stable2.0.2
- Fixed Invisible Traitors round bug with Pointshop 1
- Fixed inverted keys staying inverted after the round ended
Stable2.0.1
Added a restricted weapons config option for Free For All and Deathmatch type rounds