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[TTT] Special Rounds

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Stable2.3.0
  1. Added indicator for special rounds in the top-left corner
  2. Added round - Juggernaut
  3. Minor bug fixes
  4. Improved optimization on several rounds
Stable2.2.1
  1. Fixed bug where disabled rounds could still be chosen at random
  2. Fixed bug where the first infected could place 2 spawn setters
  3. Added option for the first infected to not have weapons
Stable2.2.0
  1. Added the ability to change a round's chance of being picked over others
  2. Minor bug fixes
Stable2.1.0

Added Special Round - One In The Chamber

Stable2.0.8
  1. Added optional configuration to force player models on headshot only rounds
  2. Added IsRoundSpecial and IsRoundOverriden functions
  3. Various minor improvements
Stable2.0.7

Fixed bug when round count goes up by 2 if round is triggered via vote (Interfering with RoundLimit)

Stable2.0.6

Added optional screen message to indicate a special round

Stable2.0.5

Fixed bug where the RDM manager stayed disabled after the special round has ended

Stable2.0.4

Removed useless prints spamming server console

Stable2.0.3

Slightly modified access panel

Stable2.0.2
  1. Fixed Invisible Traitors round bug with Pointshop 1
  2. Fixed inverted keys staying inverted after the round ended
Stable2.0.1

Added a restricted weapons config option for Free For All and Deathmatch type rounds