PivityGmodStore

๐Ÿ’ธ Cash Logistics System

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Stable1.2.0

FIX Serverside error

FIX Conveyor NPC model unchanged

REMOVED Automatic job creation (the _darkrp.lua file is still available if you want to copy the old job to your darkrpmodification)

EDIT By default the TEAM_CITIZEN is now a conveyor instead of the job that was previously created by the script (TEAM_CONVEYOR)


Stable1.1.0

The script is now called CASH LOGISTICS SYSTEM, but the user experience will remain the same. Visible references to the "Brinks" trademark had to be removed, at the request of Brinks Network Inc. and their lawyer. You should reinstall the script completely to avoid conflicts with previous versions. (but your old data will still be saved)

  1. Added CONFIG.RemoveVehicleOnFail (remove or not the truck after a mission fail)
  2. Added CONFIG.RemoveVehicleOnStop (remove or not the truck after a mission stop/success)
  3. Added 2 new language entries (lang["vanStored"] / lang["storeVan"])
  4. You can now return your vehicle manually without canceling your mission (with the same button than to retrieve it)
  5. Cleaned the way nets are received clientside (thanks Thomasims for the advice)
  6. Cleaned PlayerButtonDown and PlayerButtonUp hooks (thanks Gurrazor for the advice)
  7. Replaced some Distance() calls by DistToSqr()
  8. Fixed vechicle owner not set correctly
  9. Added some missing validity checks
  10. Fixed a rare clientside error
  11. Data is now stored in data/cash_logistics_system. Your data from 1.0.3 (and lower) will be merged with the new one on your current map.
  12. Added a missing check in ply:UBS_IsRaider() that could be a problem if CONFIG.RaiderTeams was empty
  13. Replaced the button model on the truck by a default button model
  14. Adjusted briefcase spawn position on the truck
  15. Added Polish language (translated by Kyo)