PivityGmodStore

Ultimate gMedic

(7)(119)

You can always read the reviews or discuss this product

GrahamPurchasedposted

Any updates coming?

DeathPurchasedposted

Question Players are gettiing back up with 1 HP? Anyway to set how much they get up with?

[Ftastic] Kaidaposted

Is there any way to duplicate weapon ? like the HQ defibrilator ?

Archerposted

Is this Nutscript compatible? If not, could you make it Nutscript compatible?

GrahamPurchasedposted

A couple of ideas! 1. A stretcher or something that you can put in the back of ambulances AND take out. Maybe even a way to take people back to the hospital or something haha.

2. An option to say that the loot box spawns after the player respawns

|DC| DrewbiePurchasedposted

Gonzo what about my suggestion about the blurry screen once they are revived?

GonzoAuthorposted

@Tony Added to description @|DC| Drewbie Tested the script and if i got the right idea about what it does, i might say is compatible

Boogieposted

video?

|DC| DrewbiePurchasedposted

two suggestions: Can you make it compatible with https://www.gmodstore.com/scripts/view/2791/nlr-enforcer-for-darkrp-saved-on-disconnect-everything-configurable And can you do so if you are revived you start with "low" health and a blurry screen effect for a minute or something.

[/CC/] Mr.Mouse CL [DKK RP]Purchasedposted

I managed to fix it, Sorry to bother :)

Ill make sure to leave a review as soon as my players tell me how they feel. So far i like it :)

Dustyposted

Its redirecting you to Gonzos steam profile. Just add him on it and he will be sure to help you for any support problems. Thank you, [/CC/] Madara Uchiha.

Sterling Pierceposted

@gonzo I know Venatuss has a Medic Mod and it uses custom 3D person animations for any playermodels. Maybe you can ask him :)

GonzoAuthorposted

@Yuyu♥ Gmod doesn't allow custom animations for playersmodels, I'm not sure if I can create mine since every player model in servers are different and if i've learned an important lesson from source engine, is to not mess around that much with playermodels and vehicles

@Lapin Thanks, i've made every asset indeed, i'm gonna make the bleed thing smaller via config once i add some basic CPR system

LPN64posted

looks really cool, and you're not selling some .obj files you converted to .mdl.

I just have a little suggestion, this vv

isn't good, add a background or something

Eeveeposted

Also something like custom entites (epipherine and more) would be nice. Maybe when picking it up having it as a swep that u can use on others. Some other stuff like morphine (more health, can overheal) and other stuff would be cool.

Eeveeposted

I have an own death screen and I don‘t feel like using the one implemented.

A cpr system with animations would be cool. And another defib model. It looks really weird

Obitusposted

This is really sick man! GLWS!

Dustyposted

Me and Gonzo are going to start working on ideas for CPR soon, #Attache. Thank you everyone that has purchased so far, if you need any help please make a support ticket and either Gonzo or I could help. If you need faster support just add Gonzo on steam if you really must haha.

#AttachePurchasedposted
armor is something really hardcodedI guess it's sarcasm, why not to add armor alongside health is beyond me. Kinda if ply:Armor() < 1. I was trying to understand if it's implemented or I'd have to serf through the code myself.I currently use Revival system (by Loki, removed from sales), it shows simple mini-game when looking at the dead corpse by winning which every player could revive another. So it's either instarevive by Defib or hardcore CPR which takes skill & time.Gonna buy it on CPR update.
B e n oposted

Script looks cool ! Wish i could buy it....

I could translate it to french if the creator wants.

but i don't wanna use this as an excuse to get a free script.

So GLWS !

[WF] Gemini FenrisPurchasedposted

Having issues with reviving players. we are working off nutscript and im not sure if that is causing conflicts

Nirmataposted

Good luck with sales! Solid work m8.

GonzoAuthorposted

Dev Api is pretty simple: player:TurnIntoRagdoll(bool death, vector vel, DamageInfo dmg=nil, float time=nil) player:IsKnocked()

If you remove the ragdoll/entity container, player will respawn, damage system doesn't get affected by armor (Let's get over it, armor is something really hardcoded), CPR sounds cool! I will add it soonish as option when you press E, although i'm not sure how to implement it as SWEP or just an event

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