11GetSchwifty11posted
Ok awesome! just send me a message when its finished and I'll buy it
Ok awesome! just send me a message when its finished and I'll buy it
Hey again Buu, Just wondering if you converted it to TTT yet? Cheers
Ok awesome, If you make sure it works with TTT and Pointshop2 Ill buy it :)
Ok damn it seems like a lot of work, I was going to purchase it but I have a TTT server. and I tried converting custom weapons to TTT but im not a coder im a 3d guy lol
Hey Buu, Just wondering if this runs in TTT and if its hard to make it run in TTT with pointshop2?
I'll definitely have it done by the end of the year, at best this month. University has not been gentle on my poor soul this semester.
Every night I pray for this addon to get rereleased.
Can I modify and add personal sword with this script ?
@jkarateking Yes
No
Is it possible to edit the damage that certain swords do? So I could have weak swords and strong swords?
Also is it possible to give NPCs these weapons so they can duel the player?
@obantr HOMEWORK! It does not have dual wielding, only single swords. Other types of weapons (including dual wielding) are planned for the future.
Hello, I am going to buy this script
I will going to open Sword Art Online RP server so i need this script.
Does this script has duel wielding swords, using a single sword.
Are you going to add Spear, Polearm, Mace, Axe, Hammer etc.
@[TxC]The Shark ! Yes, though the release date is unknown for the time being.
@BKKTHZ create a support ticket. This isn't the place for that.
Listen, When i spawn Buu's sword, And my server crash i don't know how to fix that! i use WinSCP to open my server!
Animation API
GM.Config = {} -- config table
GM.NoLicense = GM.NoLicense or {}
include("cl_boneanimlib.lua")
include("cl_animeditor.lua")
include("config/config.lua")
include("libraries/sh_cami.lua")
include("libraries/simplerr.lua")
include("libraries/fn.lua")
include("libraries/tablecheck.lua")
include("libraries/interfaceloader.lua")
include("libraries/disjointset.lua")
include("libraries/modificationloader.lua")
include("boneanimlib.lua")
include("libraries/interfaceloader.lua")
include("config/_MySQL.lua")
include("config/config.lua")
include("config/licenseweapons.lua")
include("libraries/fn.lua")
include("libraries/tablecheck.lua")
include("libraries/sh_cami.lua")
include("libraries/simplerr.lua")
include("libraries/modificationloader.lua")
include("libraries/mysqlite/mysqlite.lua")
include("libraries/disjointset.lua")
resource.AddFile("materials/vgui/entities/arrest_stick.vmt")
resource.AddFile("materials/vgui/entities/door_ram.vmt")
resource.AddFile("materials/vgui/entities/keys.vmt")
resource.AddFile("materials/vgui/entities/lockpick.vmt")
resource.AddFile("materials/vgui/entities/ls_sniper.vmt")
resource.AddFile("materials/vgui/entities/med_kit.vmt")
resource.AddFile("materials/vgui/entities/pocket.vmt")
resource.AddFile("materials/vgui/entities/stunstick.vmt")
resource.AddFile("materials/vgui/entities/unarrest_stick.vmt")
resource.AddFile("materials/vgui/entities/weapon_ak472.vmt")
resource.AddFile("materials/vgui/entities/weapon_deagle2.vmt")
resource.AddFile("materials/vgui/entities/weapon_fiveseven2.vmt")
resource.AddFile("materials/vgui/entities/weapon_glock2.vmt")
resource.AddFile("materials/vgui/entities/weapon_keypadchecker.vmt")
resource.AddFile("materials/vgui/entities/weapon_m42.vmt")
resource.AddFile("materials/vgui/entities/weapon_mac102.vmt")
resource.AddFile("materials/vgui/entities/weapon_mp52.vmt")
resource.AddFile("materials/vgui/entities/weapon_p2282.vmt")
resource.AddFile("materials/vgui/entities/weapon_pumpshotgun2.vmt")
resource.AddFile("materials/vgui/entities/weaponchecker.vmt")
hook.Call("DarkRPPreLoadModules", GM)
--[[---------------------------------------------------------------------------
Loading modules
---------------------------------------------------------------------------]]
local fol = GM.FolderName .. "/gamemode/modules/"
local files, folders = file.Find(fol .. "*", "LUA")
for _, v in pairs(files) do
if DarkRP.disabledDefaults["modules"][v:Left(-5)] then continue end
if string.GetExtensionFromFilename(v) ~= "lua" then continue end
include(fol .. v)
end
for _, folder in SortedPairs(folders, true) do
if folder == "." or folder == ".." or DarkRP.disabledDefaults["modules"][folder] then continue end
for _, File in SortedPairs(file.Find(fol .. folder .. "/sh_*.lua", "LUA"), true) do
AddCSLuaFile(fol .. folder .. "/" .. File)
if File == "sh_interface.lua" then continue end
include(fol .. folder .. "/" .. File)
end
for _, File in SortedPairs(file.Find(fol .. folder .. "/sv_*.lua", "LUA"), true) do
if File == "sv_interface.lua" then continue end
include(fol .. folder .. "/" .. File)
end
for _, File in SortedPairs(file.Find(fol .. folder .. "/cl_*.lua", "LUA"), true) do
if File == "cl_interface.lua" then continue end
AddCSLuaFile(fol .. folder .. "/" .. File)
end
end
DarkRP.DARKRP_LOADING = true
include("config/jobrelated.lua")
include("config/addentities.lua")
include("config/ammotypes.lua")
DarkRP.DARKRP_LOADING = nil
DarkRP.finish()
hook.Call("DarkRPFinishedLoading", GM)
MySQLite.initialize()
@B1azeer Yes, that is easily done though DarkRP's @Link make a support ticket.
when i changed the damage values (backstab and parry) in the lua all my swords disappeared from the server :/
Is it possible to make the shield's a buyable entity in the f4 menu?
ok