PivityGmodStore

Even More Police Stuff

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You can always read the reviews or discuss this product

FrenchGXposted

-- FENCH Salut mes policier on la team TEAM_CP mais je ne peut pas changé le text du panneau comment faire ou je peut configurais la team pour que cela fonctionne ? ou encore le nom de la team avec la quelle cela fonctionne merci beaucoup j’espère que tu répondra vite

-- ENGLISH

Hi my policeman on the team TEAM_CP but I could not change the panel text how to do or I could set up the team for it to work? Or even the name of the team with which it works thank you very much I hope you will respond quickly

Skeleton 💀Authorposted

@Bailey Donovan For the moment I think I'll do it your way. And later I'll see if I can get the infos from VCMods database but I need to ask its creator first.

Raven Pearceposted

@Skeleton I think it would be much easier and faster than having to request vehicles added though. I have another addon that does that where you can add vehicles by putting the model in the config, and anyone with a little knowledge on servers can do it simple. Would save a ton of your time and ours.

On another note, I agree with @Ryan, if you add LW's police vehicles, I'll buy.

Skeleton 💀Authorposted

@Bailey Donovan With the new system that could work but people will have to add every police vehicles models they use. I dunno if that is great for them.

Raven Pearceposted

May I suggest just making a config with a list of vehicle models that can use the trunk???

Ryanposted

Make compatible for LW emergency vehicles and I will buy.

Skeleton 💀Authorposted

@CoZmoTheGod The use button opens the trunk. Default key is E.

CoZmoTheGodPurchasedposted

What button opens the trunk? Maybe i'm stupid but can't figure it out.

ForBladPurchasedposted

Creator always listening, very good content and creator super symphatic. A changer not!

Skeleton 💀Authorposted

Little preview of the automatic trunk position detection system. (ATPDS for short lol) So normally my script will now be compatible with every cars and is able to detect trunks. This will be part of the next update I'm planning to release. However this will not be the only feature of the new update I'm planning to add much more and make requested things.

Skeleton 💀Authorposted

@Ben Alright. I wasn't aware of this issue, I'm going to change the names right now and push an update. Thank you for reporting this problem.

Benposted

Linux servers cannot read those filenames :P

Skeleton 💀Authorposted

If you mean the addon folder name, then yes but that doesn't make any problem. It's a folder not lua files.

Skeleton 💀Authorposted

@Ben I don't. Where do you get that from?

Benposted

a little birdie told me you use spaces and brackets in your addon file names?

DadiDangoposted

This looks quite cool... GLWS!

Skeleton 💀Authorposted

@‡[NWA]‡ Bedcorn For now there is no distance check but on the next update I'll push (very soon) there will be a configuration about this. You will be able to set the distance at which players will be able to see blinking lights/traffic message board render.

‡[NWA]‡ Bedcornposted

Anyone currently running this on a fairly populated DarkRP server? Wondering how optimized the entities are.

xPandaPurchasedposted

@Skeleton Suggestion Idea: Is it possible you could add a "Remove all Props" button to the Trunk Menu? I figured it'd be useful and would be a nice little simple feature to enhance the addon - thanks!

Hyroposted

hot

Skeleton 💀Authorposted

@W. Plunkett aka Human Tree92 I'm going to change the system soon so I won't have to manually insert cars anymore. I'm thinking about adding a property in the contextual menu.

Something like this

Human Tree92posted

If you can get this to work with all these police vehicles i know a lot of people who would buy this http://steamcommunity.com/sharedfiles/filedetails/?id=926858843

Timmyposted

@Skeleton alright, thanks

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