PivityGmodStore

Job Ranks System - a simple job ranking system

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You can always read the reviews or discuss this product

Dylan Jalpyposted

Can a different DarkRP job promote another one, for example Police Chief promote normal Police?

ToBadForYouAuthorposted

@tasid // pixyte.co hm?

tasidposted

Config?

GlimmoPurchasedposted

How do I disable reseting the rank when you die?

ToBadForYouAuthorposted

@Glimmo No, that's not possible. Open a support ticket with the suggestion and it will be added sometime in the future! :)

GlimmoPurchasedposted

Is there a way to instead have ranks be given by certain classes? Example, a Major can promote a Private to a Private First Class by typing something in the chat or something? However said major cant promote himself to any higher rank?

ErikPurchasedposted

I added on steam.

ToBadForYouAuthorposted

Open a support ticket or add me on steam and I'll assist you.

ErikPurchasedposted

Hello I currently buy your script but I can not activate the hud could you help me please thanks

[RG] HalokeyPurchasedposted

Thanks! I mean it still works fine, but with this option it would be more comfortable.

ToBadForYouAuthorposted

Whenever (if) I get around and make a complete new version of this addon I'll make sure to add whitelist support to specific ranks and allowing multiply jobs to use same jobranks and much more.

ToBadForYouAuthorposted

Nope, each rank table is unique to each job!

[RG] HalokeyPurchasedposted

Okay, thanks for the fast reply. Can I add multiple jobs for one rank System/Class? -> JobRanks[Team_A, TeamB, Team C, Team E] = {}

Would that work?

ToBadForYouAuthorposted

One would only override theother. You can just set the bonuses to 0 in my addon.

[RG] HalokeyPurchasedposted

"$X*Rank salary, Health and Armor bonus" for example this. darkrpg2 set your health and armor X seconds after spawn - could the addons conflict?

ToBadForYouAuthorposted

@[RG] Halokey In what way do you mean?

[RG] HalokeyPurchasedposted

Ever tested it together with darkrpg2 stats skill points and talent tree system? Could it work?

ToBadForYouAuthorposted

They're drawn in 16x16 so that would be ideal! :)

BrockPurchasedposted

What would be a nice size for the icons? 16x16-32x32-64x64 or higher?

Azok30Purchasedposted

Ok, thanks.

ToBadForYouAuthorposted

As it says in the description, there's two admin console commands that can be used to grant XP/Set ranks! :)

jobranks_setrank (Nick) (Rank ID) Sets a specific rank to the found players current team.

jobranks_addpt (Nick) (Amount) Adds X experience/playtime to a specific player

Azok30Purchasedposted

Hello, I just bought your script, I just have a question, is it possible to add players to the desired ranks via a command or panel? Instead of having to wait each time the time has to have it configured in the .lua file

IceLineNetworksposted

Would this work with the Cinema gamemode, I want a system were they can change job/models as they get more experience.

ToBadForYouAuthorposted

New jobs yes, new vehicles, well no. I can add a config for that I suppose though. It currently allows restricting jobs, shipments and entities to certain ranks.

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