bodygroups dont work since new update, no errors, ill tell you over steam later but ill say here too, also can you add a config so there must be X amount of players on server before a cop timetonextrank thing goes down? as people could just stand afk all morning bam full rank in no time.
Notice
If you are looking for support you should instead create a support ticket.
At the moment it only supports one bodygroup for each model. I'll add support for as many as you'd like in the upcoming update.
@Alex It uses this to set: https://wiki.garrysmod.com/page/Entity/SetBodygroup All you need to do is JobRanks[TEAM_NAME].Model = {"Modelpath",{BodygroupID, Number to set}, SkinID} Bodygroup is the bodygroup to select and Number to set is usually 0 for bodygroup off, 1 for bodygroup on. But some bodygroups have more than on and off, for example if they have bodygroups for hats. Then it could be 0 for no hat, 1 for sombrero, 2 for cap etc. I hope this reply answered your question.
Please explain further on the bodygroups man, idont understand shit of it 3:
I'll look into both suggestions, I would have to talk to Crap-Head about it first regarding adding support for his script. I'm not home until Monday though.
Please add support for https://scriptfodder.com/scripts/view/303/darkrp-government-vehicles-station if possible
Could you add a feature so certain ranks can give lower ranks a upgrade? Thanks.
@tombest77 It's the number. ;)
Hi, i was wondering, in
[RANK ID] = "modelpath"
Would the rank ID be the exact name, or the number?
@[GR] Lunar Beats Sure! I'm not home until Sunday but I'll do my best to help you from my phone! Add me and we'll talk.
@tobadforyou hey man i purchased the script and want some jobs to have it working for the ranks but it seems it doesnt work and idk what i did wrong. k if i add you so you can help me out?
@Alex You mean so you can customize EXACTLY what kind of loadout every different rank has? Right now you can setup so it still checks ranks for new equipment. It has support for different models, I can add bodygroup and skins in next update thought! :)
Different loadout for different ranks, maybe? Different "bodygroups/skins/model" for different ranks aswell? Could be nice. :D
I added you to ask some questions
@TheVingard Might be added in the future! @[/CC/] Madara Uchiha Feel free to add me.
Would it be okay if i added you?, I have ALOT of Questions, And would really love a developer that can work with it, And this is really close.
Hello, could you possibly add the feature so certain ranks can open doors, just like how jobs do it but with ranks? Thanks.
@[/CC/] Madara Uchiha I can look into it for a future update. :)
@[/CC/] Madara Uchiha Thanks! As of now you can enable so he spawns with weapons at a certain rank, but not that he has to purchase it.
Can you do so there's a config to enable this? I would really love that my player in level 5 can purchase an upgrade so he spawn with a better weapon, That would really be sleek.
Ah ok, thanks
@TheVingard I'll look into adding ranks obtainable only if you're given by an admin and as well that if you are tagged as AFK you won't receive playtime. Regarding the time played on scoreboard, everyone uses different scoreboards and HUDs, that's why I haven't included that. I did however include the functions to add them by yourselves. It is quite easy to do so, otherwise I'll provide help if you can't.
Could you possibly add it so the time played can be seen on the scoreboard menu? Also maybe add support so when the DARKRP AFK system makes you "afk" it will freeze time played?
Ah ok. Possibly make it some ranks cannot be obtained by XP and have to be given by an admin?
@TheVingard There's already an admin command. "jobranks_addpt" to add playtime/experience and "jobranks_setrank" to set a specific rank.
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