PivityGmodStore

Realistic Kidnap System - a simple restraint system

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You can always read the reviews or discuss this product

ToBadForYouAuthorposted

@Nogitsu It only supports lua scripted weapons hence the error. But yes, a workaround would easily be applied through a separate table for non-lua weapons.

Nogitsuposted

Hi, I would like to buy this script for my own server but I saw an error on another server, when the player that you inspect has a weapon from gmod (hl2 weapons like the weapon_pistol), it does this lua error and you can't steal it:

[ERROR] addons/realistickidnapsystem/lua/cl_rkidnap.lua:150: attempt to index local 'SWEPTable' (a nil value)

  1. SetInfo - addons/realistickidnapsystem/lua/cl_rkidnap.lua:150
  2. SetupInfo - addons/realistickidnapsystem/lua/cl_rkidnap.lua:228 3. func - addons/realistickidnapsystem/lua/cl_rkidnap.lua:13 4. unknown - lua/includes/extensions/net.lua:32
ToBadForYouAuthorposted

Open a support ticket please.

Cast ®Purchasedposted

Hi dude !

I got some lua problems when i add this addon on my server, the stungun : https://scriptfodder.com/scripts/view/409 Dont want to work anymore.

Any idea ?

ToBadForYouAuthorposted

There is this LUA animation system that is on Facepunch, that could be what they're using.

Aden StewartPurchasedposted

I mean, what about what SantosRP has done?I watched some videos from their servers, and their arms actually lock and whatnot. I'll look into it to see if I can find out what they did.

ToBadForYouAuthorposted

There's no lock, my handcuffs allow lockpicking though, but lockpicking restrains makes no sense to be honest ^^

MHKNZposted

Oh really? What if it was Lockpicks? Have you thought of that?

ToBadForYouAuthorposted

Players can press E on the restrained player and then press "Unrestrain" to untie! :)

MHKNZposted

If I were to buy this script, would there be a way let's say release people? "Like the Kidnaper is killed", how would you un-restrain the person?

ToBadForYouAuthorposted

No, there isn't. Hopefully Garry will add in so we can freeze bones during animations sometime in the future!

Aden StewartPurchasedposted

Is there a way you can stop the arms from moving when they walk? I don't know, just kinda kills the feel when their arms move out of the restrains lol

ToBadForYouAuthorposted

Please open a support ticket and I'll do my best to assist you! :)

AtticusPurchasedposted

It spams it will I back away from them

AtticusPurchasedposted

Do I need an addon to put them in the passenger seat of a tdm car? They jump into the drivers seat when I press right click

Also upon tieing up someone it spams

[DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01. [DarkRP] You successfully restrained Bot01. [DarkRP] You successfully released Bot01.

ToBadForYouAuthorposted

@Bones Yes a passenger seat mod, for example Vcmod or Novacars.

nigerian slutPurchasedposted

69th sell ;) damn son I am special

ToBadForYouAuthorposted

@Cody #Teamcorbeau Please open a support ticket on the account that owns the script! :)

Cody #Teamcorbeauposted

i have this error on the server of my friend ... [ERROR] lua/includes/extensions/table.lua:94: bad argument #1 to 'pairs' (table expected, got nil)

  1. pairs - [C]:-1
  2. RKSImmune - lua/includes/extensions/table.lua:94 3. unknown - addons/realistickidnapsystem/lua/weapons/weapon_r_restrains/shared.lua:76
ToBadForYouAuthorposted

@Midnight Rose There's a config for maximum yes.

Midnight Roseposted

Can you set how much someone can take money wise

ToBadForYouAuthorposted

This only supports equiped weapons and not sny standalone inventory, but sure I could add a config for how many weapons you can steal at tops.

LxKaliiposted

Like can you config the amount of Items the kidnapper is allowed to steal, like they can only take 1 or 2 items tops even if the the person being kidnapped has a full inventory?

ToBadForYouAuthorposted

@LxKalii You can define in config how much you can steal at tops and after being robbed the person can't be robbed again for X seconds. In what way you mean nerfing stealing weapons? I can add a cooldown for that as well or similar.

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