You can now drop the restrains
Now uses tbfy_shared_v2 translation system
Now uses tbfy_shared_v2 rendering system (to draw restrains/blindfold/gag on players)
Now uses tbfy_shared_v2 ingame config system (not all configs are available ingame)
Removed rrestrainsent, rblindfoldent, rgagent entity
Added Korean language
Can no longer jump when restrained
Config changes:
Added .UnrestrainForcedWeaponSelection, the weapon the player should have selected after being unrestrained (if the player has it)