Stable1.9.5
Essential update:
- Updated the item restriction system, so now when a item get deleted/destroyed you can repurchase it.
- Added health/damage system to all of the entities.
- Updated the weed plant base to v 1.95, the animation is more sleek and animation run the amount of time you set in the config.
- Added a new function inside the weed buyer, weed prices now change every now and then ingame.
- Added a new config option for the weed price timer.
- I added a bong swep, so you can consume weed.
Stable1.9.1f
Reported bug fix:
- You couldnt set weed gram price lower than $350, sorted that issue now.
Sideupdate.
Stable1.9.1
Reported bug fix:
- This update should sort the broken job white-list.
Sideupdate.
Stable1.9.0
This is the last update before version 2.
- Optimized some parts of the code.
- Remade the effect for when you consume weed.
- Message system now got its own folder, in preparation for v2.
- Removed unnecessary code & hooks that isn't being used anymore.
- Added a valid check in msg timer, in the hash entity, caused lua errors.
- Added a new config option, so you can sell weed without a dealer, by pressing E on the weed.
- Added new messages in the different parts, that inform players if they are not the correct team.
- Re-coded the team restriction system, no longer uses TEAM but rather the name of the job, like Police or Medic.
- Sorted out the auto team adder loop, now if you leave the white-list tab empty, then all jobs will be automatically added to the list.
UPDATE 3/4 Note: Your old config file can't be used, you need to replace it.
Stable1.8.0
What is new about this update?
- I completely re-coded the scale.
- Automatically resets now.
- New models.
- Updated workshop content.
UPDATE 2/4.
Stable1.7.6
Reported bug fix:
- Updated the shop, removed content that doesn't exist anymore and updated models in it.
- Fixed a bug, that would cause the plant to grow bigger if you increase grow time.
Side update.
Stable1.7.5
Decided to release the version 2 in smaller bits.
- Re-coded the weed plant.
- Integrated the new folder structure.
- Removed the dank theme and vgui panel.
- Integrated the new overhead UI.
- Removed the buggy lamp & upgrade.
- Slightly changed colors on the shop (new coming soon)
- Weed plant now have a smooth animated growth.
- Added a shop per item limit, to avoid entity spam.
- Added 2 new API functions related to the item spam.
- New models created for the pot, weed plant, foil machine & the weed blocks.
- Created new workshop collection, for the new models (if you wanna keep old version of the weedplant, just use the old content)
UPDATE 1/4 NOTE: New workshop link is in the readme.txt
Stable1.2.9
- Fixed spawning of the buyer/seller npc through console.
- Fixed the delete of data through console.
Stable1.2.8
- Fixed a potential lua error with the respawn of the npc, sometimes it would emit a lua error.
- Optimized and fixed a small mistake in the should collide hook.
- Merged the 3 serverside files into 1.
- Renamed some hooks to avoid interfering with some of my other addons.
- Fixed a spellie in a notify.
Stable1.2.7
- Updated so the microwave is fixed.
Stable1.2.6
- Created a new workshop collection, that might fix the soil error.
Stable1.2.5
- Added a fix for the scale missing materials.
- Fixed some team checks, which weren't updated.
- Added a msg api and a drug effect api.
- Optimized the code and made the checks more efficient.
- Also organized the code, and fixed some common errors people were experiencing.