PivityGmodStore

Weed Factory - Advanced Cannabis Growing

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Stable1.9.5

Essential update:

  1. Updated the item restriction system, so now when a item get deleted/destroyed you can repurchase it.
  2. Added health/damage system to all of the entities.
  3. Updated the weed plant base to v 1.95, the animation is more sleek and animation run the amount of time you set in the config.
  4. Added a new function inside the weed buyer, weed prices now change every now and then ingame.
  5. Added a new config option for the weed price timer.
  6. I added a bong swep, so you can consume weed.
Stable1.9.1f

Reported bug fix:

  1. You couldnt set weed gram price lower than $350, sorted that issue now.

Sideupdate.

Stable1.9.1

Reported bug fix:

  1. This update should sort the broken job white-list.

Sideupdate.

Stable1.9.0

This is the last update before version 2.

  1. Optimized some parts of the code.
  2. Remade the effect for when you consume weed.
  3. Message system now got its own folder, in preparation for v2.
  4. Removed unnecessary code & hooks that isn't being used anymore.
  5. Added a valid check in msg timer, in the hash entity, caused lua errors.
  6. Added a new config option, so you can sell weed without a dealer, by pressing E on the weed.
  7. Added new messages in the different parts, that inform players if they are not the correct team.
  8. Re-coded the team restriction system, no longer uses TEAM but rather the name of the job, like Police or Medic.
  9. Sorted out the auto team adder loop, now if you leave the white-list tab empty, then all jobs will be automatically added to the list.

UPDATE 3/4 Note: Your old config file can't be used, you need to replace it.

Stable1.8.0

What is new about this update?

  1. I completely re-coded the scale.
  2. Automatically resets now.
  3. New models.
  4. Updated workshop content.

UPDATE 2/4.

Stable1.7.6

Reported bug fix:

  1. Updated the shop, removed content that doesn't exist anymore and updated models in it.
  2. Fixed a bug, that would cause the plant to grow bigger if you increase grow time.

Side update.

Stable1.7.5

Decided to release the version 2 in smaller bits.

  1. Re-coded the weed plant.
  2. Integrated the new folder structure.
  3. Removed the dank theme and vgui panel.
  4. Integrated the new overhead UI.
  5. Removed the buggy lamp & upgrade.
  6. Slightly changed colors on the shop (new coming soon)
  7. Weed plant now have a smooth animated growth.
  8. Added a shop per item limit, to avoid entity spam.
  9. Added 2 new API functions related to the item spam.
  10. New models created for the pot, weed plant, foil machine & the weed blocks.
  11. Created new workshop collection, for the new models (if you wanna keep old version of the weedplant, just use the old content)

UPDATE 1/4 NOTE: New workshop link is in the readme.txt

Stable1.2.9
  1. Fixed spawning of the buyer/seller npc through console.
  2. Fixed the delete of data through console.
Stable1.2.8
  1. Fixed a potential lua error with the respawn of the npc, sometimes it would emit a lua error.
  2. Optimized and fixed a small mistake in the should collide hook.
  3. Merged the 3 serverside files into 1.
  4. Renamed some hooks to avoid interfering with some of my other addons.
  5. Fixed a spellie in a notify.
Stable1.2.7
  1. Updated so the microwave is fixed.
Stable1.2.6
  1. Created a new workshop collection, that might fix the soil error.
Stable1.2.5
  1. Added a fix for the scale missing materials.
  2. Fixed some team checks, which weren't updated.
  3. Added a msg api and a drug effect api.
  4. Optimized the code and made the checks more efficient.
  5. Also organized the code, and fixed some common errors people were experiencing.