Stable1.2.4
- Fixed job restriction.
Stable1.1.3
- New custom model for the soil bag.
- Added no collision to the small pieces in the weed process, this should also prevent in players getting killed by flying weed pieces, when they are ready for harvest.
- Slightly optimized and organized the code.
- I added a loop, which include all jobs for you to the white-list config, if you are to lazy to add white-list teams.
- New config options have been added, if the player is allowed to consume the weed etc.
- New team check system, now instead of checking for the job name, you need to check for TEAM_BLABLA.
Stable1.1.2
- Added a new theme for the shop.
- Did so header text look is based on theme.
- Added a huge list of new config options.
Stable1.1.1
- Reverted to the old npc dealer, until i get the new one working.
- Removed the VGUI, so you just have to press e on the dealer.
- Added the overhead info from the new dealer.
Stable1.1.0FF
- Fixed workshop after all
- lot of try
Stable1.1.0f
- added workshop link
Stable1.1.0
- Weed plant models remade.
- Fixed a bug where you can add endless dirt packs to a pot.
- Remade the npc buyer, and made a vgui panel for selling.
- Repainted the sellers panel.
- Made dry and foil weed into separate entities.
- Lamp got its own model.
- Foil machine now need to be refilled.
- Added animations to the foil machine.
- Added a new upgrade, to refill the foil machine.
- Optimized some of the code and organized it a bit.
Stable1.0.1f
- Added the readme.txt file again.
- Added the workshop link to the readme file.
Stable1.0.1
- Added the shop that sell equipment.
- Fixed couple of bugs.
- Added lamp upgrade.
- Organized some of the code and removed some.
Stable1.0.0
Initial version.