PivityGmodStore

Weed Factory - Advanced Cannabis Growing

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Stable1.2.4
  1. Fixed job restriction.
Stable1.1.3
  1. New custom model for the soil bag.
  2. Added no collision to the small pieces in the weed process, this should also prevent in players getting killed by flying weed pieces, when they are ready for harvest.
  3. Slightly optimized and organized the code.
  4. I added a loop, which include all jobs for you to the white-list config, if you are to lazy to add white-list teams.
  5. New config options have been added, if the player is allowed to consume the weed etc.
  6. New team check system, now instead of checking for the job name, you need to check for TEAM_BLABLA.
Stable1.1.2
  1. Added a new theme for the shop.
  2. Did so header text look is based on theme.
  3. Added a huge list of new config options.
Stable1.1.1
  1. Reverted to the old npc dealer, until i get the new one working.
  2. Removed the VGUI, so you just have to press e on the dealer.
  3. Added the overhead info from the new dealer.
Stable1.1.0FF
  1. Fixed workshop after all
  2. lot of try
Stable1.1.0f
  1. added workshop link
Stable1.1.0
  1. Weed plant models remade.
  2. Fixed a bug where you can add endless dirt packs to a pot.
  3. Remade the npc buyer, and made a vgui panel for selling.
  4. Repainted the sellers panel.
  5. Made dry and foil weed into separate entities.
  6. Lamp got its own model.
  7. Foil machine now need to be refilled.
  8. Added animations to the foil machine.
  9. Added a new upgrade, to refill the foil machine.
  10. Optimized some of the code and organized it a bit.
Stable1.0.1f
  1. Added the readme.txt file again.
  2. Added the workshop link to the readme file.
Stable1.0.1
  1. Added the shop that sell equipment.
  2. Fixed couple of bugs.
  3. Added lamp upgrade.
  4. Organized some of the code and removed some.
Stable1.0.0

Initial version.