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VCMod ELS - A Premium Emergency Vehicles Solution

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Stable1.122

Garrysmod updates are a pain.

This update fixes the errors that appeared before the gmod update an after.

  1. Fixed door sounds, used old sound links
  2. Fixed the wire pod controller compatibility
  3. Fixed support for MH vehicles
  4. Added file permissions check for public chatter (blame linux)
  5. Fixed error when repair tool is in hands and entered a passenger seat
  6. Fixed the NPC not being able to sell on some occasions (probably not completely fixed yet)
  7. Fixed the line 73 error. Still have no idea what is causing it, I know it was serverside file failing for some reason, so I now handle all the advanced data processing on client.
  8. Fixed the car model load fail (Error SFL 17), still no idea why it does that, but it will not error now.
  9. SGM bus codes added
  10. Redone 10 or so cars (last update messed up a few of the cars, fixed)
Stable1.121

Quick fix for support:

  1. Fixed scars, seats, WAC compatibility
  2. Fixed HUD appearing on none VCMod capable cars
  3. Fixed support for craphead's scripts
  4. Fixed random errors
  5. Fixed wire compatibility
  6. Removed random ELS from cars

Sorry for the amount of updates, had to roll this one out as soon as possible.

Stable1.121

I kind of messed up the sounds abit with the previous version, sorry about that.

Forgot to remove the experimental VCMod2 sound code.

*Sounds playing for all features repaired

Stable1.12

Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)

Update's sneak peak: Youtube.

** New features: **

  1. Police chatter: streams real life police chatter
  2. Auto enables when joined a vehicle with siren's
  3. Ability to add your own stations
  4. All passengers auto tune in to it
  5. Admins can adjust what station it is, what the sound volume is, etc
  6. Interior lights: brand new interior section (example: LW Dodge police vehicle)
  7. Now proper support for button based interior button lights
  8. Proper support for sequence copier lights
  9. New ELS HUD:
  10. You can see what lights are doing on your HUD now
  11. All fully animated ofcourse
  12. New HUD: HUD is now its own system, all HUD sections are related to each other
  13. Animations: the sections now animated in relation with each other, fancy sequence of each tiny element moving into position
  14. 3D look thing has been improved slightly
  15. New font's, smaller text, sleeker look
  16. When one section is disabled another one takes its place
  17. Ability to adjust HUD's height
  18. Now you can choose which HUD parts to show which to not
  19. Fancy icon in the icon HUD section, displays headlight in blue while high beams are on
  20. Health adjustment: Need VCMod Main for this
  21. By default all police vehicles only receive 1/2 of the damage all other vehicles receive
  22. Can toggle it, adjust how much damage police cars receive from the menu

** Some other stuff: **

  1. Added all the new cars with VCMod features
  2. Added glow to all lights
  3. New light object: simulated point based 3D (can see on the TDM BMW6 for example)
  4. New light object: 3D based rendering (thanks to ISchmal's recent "backstabbing" behavour I don't feel I need to keep this disabled in VCMod anymore) New light object: warm interior glow for all lights
  5. Fixed Dynamic lights flicker
  6. Reduced all lights lag by around 10% with better code
  7. Warm glow auto turns off at a distance
  8. Made els click and regular click sounds louder
  9. All lights change their own size depending on how dark the area surrounding the car is.
  10. Added ability to choose who can adjust admin settings
  11. Added ability to choose how high the HUD is
  12. Redid 30 or so vehicle light's
  13. Redid 50 or so vehicle's passenger positions
  14. Made all red lights more vivid
  15. Added ELS extra glow option
  16. Fixed all ELS light see-throughness
  17. Serverside code optimized, a bit of lag reduced

And probably forgotten 50 other tiny edits I did.

Stable1.11
  1. Fixed random errors
  2. Updated the key mapping code to not call commands if another command has the same key, but is used with hold key
  3. Updated the key initialize code, should not error now if its an older version of the controls
  4. Updated a few cars, still some way to go
Stable1.1

Recoded the entire addon from scratch

  1. Redid the whole structure, now data is smaller, more optimized, but holds alot more information
  2. Added interior lights, small interior lights to mimmic the outer ones
  3. Added codes for lights
  4. Added codes for sirens
  5. Now supports per bodygroup sequences
  6. Added new textures (Thanks to SGM)
  7. Redone the sync system, now places players into que before sending data, very effiecient method
  8. Reduced ELS light lag by 120%
  9. Made the light color warmer
  10. Made the inner light color match the outer with increasing its brightness
  11. Added a HUD display
  12. Added options to turn off the lights and or sirens upon exiting
  13. Added ability to choose when the lights should turn off when leaving a vehicle, same goes for siren
  14. Dynamic lights detect when its dark or not, to emit them or not. This improved the performance of lights by 120%
  15. Redid the sequences on every single vehicle
  16. Redone and added new sounds
  17. Added a bleep sound when switching any code