Stable1.122
Garrysmod updates are a pain.
This update fixes the errors that appeared before the gmod update an after.
- Fixed door sounds, used old sound links
- Fixed the wire pod controller compatibility
- Fixed support for MH vehicles
- Added file permissions check for public chatter (blame linux)
- Fixed error when repair tool is in hands and entered a passenger seat
- Fixed the NPC not being able to sell on some occasions (probably not completely fixed yet)
- Fixed the line 73 error. Still have no idea what is causing it, I know it was serverside file failing for some reason, so I now handle all the advanced data processing on client.
- Fixed the car model load fail (Error SFL 17), still no idea why it does that, but it will not error now.
- SGM bus codes added
- Redone 10 or so cars (last update messed up a few of the cars, fixed)
Stable1.121
Quick fix for support:
- Fixed scars, seats, WAC compatibility
- Fixed HUD appearing on none VCMod capable cars
- Fixed support for craphead's scripts
- Fixed random errors
- Fixed wire compatibility
- Removed random ELS from cars
Sorry for the amount of updates, had to roll this one out as soon as possible.
Stable1.121
I kind of messed up the sounds abit with the previous version, sorry about that.
Forgot to remove the experimental VCMod2 sound code.
*Sounds playing for all features repaired
Stable1.12
Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)
Update's sneak peak: Youtube.
** New features: **
- Police chatter: streams real life police chatter
- Auto enables when joined a vehicle with siren's
- Ability to add your own stations
- All passengers auto tune in to it
- Admins can adjust what station it is, what the sound volume is, etc
- Interior lights: brand new interior section (example: LW Dodge police vehicle)
- Now proper support for button based interior button lights
- Proper support for sequence copier lights
- New ELS HUD:
- You can see what lights are doing on your HUD now
- All fully animated ofcourse
- New HUD: HUD is now its own system, all HUD sections are related to each other
- Animations: the sections now animated in relation with each other, fancy sequence of each tiny element moving into position
- 3D look thing has been improved slightly
- New font's, smaller text, sleeker look
- When one section is disabled another one takes its place
- Ability to adjust HUD's height
- Now you can choose which HUD parts to show which to not
- Fancy icon in the icon HUD section, displays headlight in blue while high beams are on
- Health adjustment: Need VCMod Main for this
- By default all police vehicles only receive 1/2 of the damage all other vehicles receive
- Can toggle it, adjust how much damage police cars receive from the menu
** Some other stuff: **
- Added all the new cars with VCMod features
- Added glow to all lights
- New light object: simulated point based 3D (can see on the TDM BMW6 for example)
- New light object: 3D based rendering (thanks to ISchmal's recent "backstabbing" behavour I don't feel I need to keep this disabled in VCMod anymore) New light object: warm interior glow for all lights
- Fixed Dynamic lights flicker
- Reduced all lights lag by around 10% with better code
- Warm glow auto turns off at a distance
- Made els click and regular click sounds louder
- All lights change their own size depending on how dark the area surrounding the car is.
- Added ability to choose who can adjust admin settings
- Added ability to choose how high the HUD is
- Redid 30 or so vehicle light's
- Redid 50 or so vehicle's passenger positions
- Made all red lights more vivid
- Added ELS extra glow option
- Fixed all ELS light see-throughness
- Serverside code optimized, a bit of lag reduced
And probably forgotten 50 other tiny edits I did.
Stable1.11
- Fixed random errors
- Updated the key mapping code to not call commands if another command has the same key, but is used with hold key
- Updated the key initialize code, should not error now if its an older version of the controls
- Updated a few cars, still some way to go
Stable1.1
Recoded the entire addon from scratch
- Redid the whole structure, now data is smaller, more optimized, but holds alot more information
- Added interior lights, small interior lights to mimmic the outer ones
- Added codes for lights
- Added codes for sirens
- Now supports per bodygroup sequences
- Added new textures (Thanks to SGM)
- Redone the sync system, now places players into que before sending data, very effiecient method
- Reduced ELS light lag by 120%
- Made the light color warmer
- Made the inner light color match the outer with increasing its brightness
- Added a HUD display
- Added options to turn off the lights and or sirens upon exiting
- Added ability to choose when the lights should turn off when leaving a vehicle, same goes for siren
- Dynamic lights detect when its dark or not, to emit them or not. This improved the performance of lights by 120%
- Redid the sequences on every single vehicle
- Redone and added new sounds
- Added a bleep sound when switching any code