**Full changelog at: vcmod.org **
This update is completely optional.
Update solely if you wish to get bLogs record VCMod events.
VCMod Main big update compatibiilty
You really need to redownload this one manually, sorry guys.
Sloppy mistake on my end, my bad.
##Brand new features, including a fuel system, VCMod Main only, sorry##
Sorry folks, you will have to download this one manually, other updates will continue to be automatically downloaded.
- Rescaled, repositions the right side HUD abit
- Added ability to change between metric/imperial in the "Personal settings", "HUD" tab
- Added fancy vehicle destroyed and out of fuel right side HUD flashing
- Added in the missing fog light dash icon by default (only Singleplayer users were affected)
- Added in the 3D light textures (only Singleplayer users were affected)
- Redone around 30 vehicles
- Redid some core code to make things a bit faster
** This update is optional **
- This makes it so the entity code itself is being downloaded. And it adds singleplayer support for new light types (MP is automatically updated)*
There is now an ingame menu where you can view live updates to the addon or the data in the "!vcmod" chat menu.
- Added automated changelog display ingame for updates to code
- Added automated changelog display ingame for updates to data
- Fixing the Cake Anticheat compatibility bug that caused VCMod to not initialize properly.
Keep both addons up to date, do not just update one of them
Thanks to: ☣Tron☣ for helping beta test.
** Download this only if you wish to get the new Repair Tool model and/or if you have the "<" launch error. **
You have to update MAIN aswel if you will update this one.
Update:
- Added "look at a vehicle" message to car dealers manage vehicles menu
- Fixed weird ELS bug where it simply stops runnig when having mixed autoupdate versions
- Fixed VCMod erroring due to faulty car spawning methods (blame Neth for this one)
- Brand new repair tool model, thank you TDM
- Additional security step
- Decreased load times
This update fixed the autoupdater itself. If you are running VCMod fine already, you do not have to redownload this update, however it will give you abit of a performance increase when initializing VCMod.
These updates will be named for both Main, ELS:
- Fixed the remainig "<" error bugs.
- Resized the headlights
- Added the missing toolbox model texture (thank you lonewolfie)
- Added redone headlight beam texture (thank you TDM)
- Redid the streaming of serverside settings to client portion of the sync system
- Added in a few images
- Fixed the handbrake light option
- Fixed car dealer not being able to set car owner uppon buying
- Added manual VCMod restart console command "vc_init" (admin or server console only)
This update is fully thanks to Kotus for his extremely helpful support thought this mess
The code will be updated live (already has been a few times).
This will simply fix the "<" error, which is caused by restricted characters having server names.
Most likely you will never have to update the code, again by yourself.
You must completely remove previous copy of VCMod before updating
The "Autoupdate" edition of VCMod is here.
- This is the last time you have to redownload and update VCMod manually, all will be done automaticaly from now on.*
This update is a complete overhaul of the mod. All server side code has been rewritten, aswel as the majority of all clientside code.
Firstly, I would like to, again, apologise for the time it took to release this long awaited update.
- Serverside performance increased up to 9 times;
- Security has been completely redone, you can feel safe;
** Now, about those new features: **
- Firstly, auto updating of all VCMod code;
- Automated data load for vehicles. None of that data is stored on your server anymore;
- Automated sync of languages. Now all VCMod language data gets synced automatically for your server;
- Brand new car dealer Old, dev video of it in use
- Traslation editor tool: Players will now be able to help out VCMod community by altering all VCMod language ingame;
- Light types, you can now select your own light style ingame (more types will be added with updates);
- You can now lock/unlock vehicles from within the car (properly);
- Fade effect when switching view/seat (tiny detail, but its a nice touch) ;
- Completely new Third Person View ( older video of it can be found here ) (among its features are auto raise, auto tilt, new focus system, path prediction, different types) ;
- Headlight beams Yep, a tiny video aswel (headlight angle has been redone aswel, looking more real-life-ishly) ;
- Ingame privilages editor, can select who is allowed to edit the admin settings
- Spinning lights (ELS), new light object, even has beams
Brand new code, there might be bugs, I apologise for the problems from the start
VCMod will display a message (and most likely error out aswel) if you installed ontop of the old one without removing ** And the changelog in general ** This is for both Main and ELS
- New logo and style
- Redid the trailer connected icon
- ELS: sending each sequence separately now, this gives an unlimited amount of complexity to ELS patterns
- Recoded the entire Third person view feature
- Recoded the entire clientside file structure
- Recoded the entire serverside file structure
- Redone the Wheel Dust feature, no more traces, scan time increased 5 times, performance increase by 400% for this feature alone
- Wheel dust brake will now turn on when the vehicle starts to drift
- Added new light beta feature
- Reworked standard and high beam headlight fov
- Standard headlight angle matches real life (points downwards)
- Redone the C menu icon
- Delayed all networking when starting up the server (better load times)
- Completely recoded the "look behind" view feature
- Reshaded majority of the lights
- Reconfigured VCMod information to not use dropbox as primary source
- Brand new VCMod exclusive pickup models
- Added burn sound to the engine fire
- Redone the menu design
- Added the number slide number background (easier to read it)
- Redone the vgui left, right arrows
- Redone the line texture (thanks to TDM) of the lights
- Brand new glow texture
- Adjusted the light glow
- Merged code from VC2 to VC1 (very easy to update from now on, but probably ton of bugs still)
- Removed the annoying info screen adds
- Made the floating blob things in the info menu
- Added menu animations
- Added new notification system fully animated
- Drastically increased addons security (rewritten every single net and user message)
- The sync system will now memorize if the model is damaged and will not call for data again if it is
- Changed the colouring of the VCMod chat messages
- Added new VCMod mid screen notification system
- Sectioned serverside code for speed related optimisation tasks (3 stages)
- Restricted main menu's "Administrator" tab from being accessed by access restricted people
- New feature: blinkers turn off automatically when steering wheel returned to the position
- Controls now set the default values for newly added controls
- HUD elements are not translated aswel
- Added ability to change the primary hold key
- Redone the language panel
- Added option to toggle lock/unlock feature
- Fixed ELS volume option
- Added in the new advanced objects. Should fix the material errors
- Rewrote the water check function, should fix that annoying SFL 65 error
- HUD icons will no longer display if the vehicle has no available lights
- HUD car health will no longer display if the damage is turned off serverside
- HUD headlight icon has been reworked abit
- Now auto overriding "Williams Car Dealer" settings (VCMod setting) to avoid confusion
- Redid all SGM vehicle seats
- Redid around 30% of all SGM vehicles
- Added all new SGM vehicles
- Redid around 20% of all TDM vehicles
- Added the new VCMod notification system (mid screen)
- Added the new TDM vehicles
- Redid all LW vehicles seats, added new vehicles, redid ELS ones.
- Redid all Black Mesa vehicles
- Added all Garrysmod on wheels vehicles
- Added info synchronization with a web-server
- Around 300 vehicles were fixed in total
- around 100-150 more were added There were other things, alot of them, which I forgot to write down. Oh well..
** HUGE thank you to LW for making the amazing pickup models ** ** TDM and SGM for a few new textures ** ** Sen and Rusti7 for support **
Down side of all this is that you need to have network access to use VCMod.
This is not the "big" update everyone has been looking forward to. That is atleast 3-5 more days away.
This is merely a quick patch that repais the damage cause by the recent update.
The update fixes:
- HUD error line 88-89 (missing texture, beta feature in testing);
- SFL 65 error (old DarkRP update caused this);
- Fixed seats removing themselves (blame the new garrysmod update);
- Fixed HUD (also the new garrysmod update)
Expect the next update rolling out in a few days. It will feature atleast 12 new features, completely overhauled code, live updates, new car dealer, completely new and changeable light visuals and much, much more.
There will only be one more update of its kind, after the next update the code will be updated automatically.
Yet another brand new update which brings new feature (language support) along with numerous other fixes.
This update mainly redoes all of the lights glow, reduced their lag alot and adds brand new light object and new anti lag ability, for those pesky medium-distant vehicles.
BIG thank you for all who helped translate. If you want VCMod in your own language, check the Personal Settings/Language for more information.
New feature:
- Language support
- ATM has 8 languages to choose from
- All vehicle related text gets translated, plus all of VCMod menu
- Automatically locates the player and sets the language accordingly
- Language selection is saved when either you change it manually or script detects your location
- Option to choose a different language is in the !vcmod menu top right corner
- Locates the players position when a vehicle is spawned or the menu opened
- Credits tab in the the Personal Settings/Language, you can see everyone who pitched in to make VCMod multi-language
Other updates:
- Menu structure redone
- Changed health pickup from 50 to 10
- Redid the light glow layer
- Removed useless light glow cycles
- Improved light visual quality
- Reduced light FPS drain by around 5%
- Fixed dynamic lights off then turning on error
- Added another serverside anti lag measure
- Added yet another clientside light anti lag measure
- Added glow to the interior's tiny ELS lights
- Added an icon for the VCMod menu
- Added icons for all VCMod related items
- Added all LW, SGM, other new cars with lights
- Switched SGM bus codes
- Fixed TDM trailer attaching
- Fixed vehicles usable after repairing, exploding again.
- Fixed repair tool right click error
- Made the health decrease itself only when the vehicle is on fire, not while its smoking
- All new vehicles are now supported
- Redone ELS codes to 5 or so vehicles
- Redone around 20-30 vehicles
- Added new experimental light modifier object (will see it used more widely later on)
And as any other developer will probably say: there were a hell alot more updates I forgot to write down or they were simply were too minuscule.