Stable2.3.1
- Added sound effect for fog machine
- Fixed server convar error on client admin setting
Stable2.3.0
- Added Machine Switche
- Added drunkeffect for drinks
- Added Client Machine Catch function at Controller_RequestLightshow
- Added admin setting to disable LightShow spawn on mapload
- Added Config option to cap money storage on controller entity (see zld.config.Nightclub.money_cap)
- Added Italien Translation provided by https://www.gmodstore.com/users/76561198090711437
- Fixed lightshow controller trying to connect itself to early to bar counter after spawn
- Reduced default machine wearing a bit
- Cached static Vector / Angles vars
- Moved config file to top layer for easier access
- Updated Workshop
Stable2.2.0
- Added zld.config.Jobs for easier access
- Changed Radio Streams config because Shoutcast might be broken / down
- Changed File loader
Stable2.1.5
- Added Hook zld_OnPlayerDrinkConsumption
- Added Bar entities to global save function
- Fixed BarMixer Ingredient Offset Bug
Stable2.1.4
- Fixed Client error caused by the Bar Mixer entity trying to remove nil dermadata on entity deletion
- Fixed Client Controller linkedmachines being nil in some situations
Stable2.1.3
- Fixed zld.f.Builder_ChangeRotation missing Owner Check
- Fixed zld.f.Builder_ChangeRotation to store roation value
- Fixed player being able to keep pushing last Bar drink ingredient before shaking the drink
- Fixed BarDrinks Clientmodels height position offset
- Removed zld.config.Nightclub.bar.spawn_drink and replaced with a SwitchButton on the Bar Entity itself
- Updated Workshop Contentpack
Stable2.1.2
- Fixed Bar Counter Entity not correctly connecting to Controller Entity after spawn if spawned from F4 Menu
Stable2.1.1
- Fixed Bar Counter Clientside Drinks being offset a bit
Stable2.1.0
- Added Bar Feature to Make/Sell drinks to the Crowd
- Added Sell function for builder swep (RightClick)
- Fixed Controller Damage function error
- Updated Workshop ContentPack
- Updated Language Files
Stable2.0.5
- Fixed missing Popularity var at zld.f.Nightclub_Check
Stable2.0.4
- Added Crowd Sound effects
- Added Crowd Volume in SFX Client Settings
- Fixed zld_scafold_09 entity not getting removed on job change
- Fixed Popularity Update on Radio Change
- Updated Translations
- Changed zld.config.AnimationGroups
Stable2.0.3
- Fixed Client Crowd Timer getting created even if zld.config.Nightclub.enabled == false
- Fixed broken Scafold Entity Damage function.