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Zero´s LuminaFX 🎚️ (NightClub Script)

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Stable2.0.2
  1. Fixed ClientCrowd Counter getting stuck
Stable2.0.1
  1. Added SWEP Icon for HUD
  2. Fixed Output ports UI going off grid for higher screen resolutions
  3. Fixed stopsound stoping controller music
  4. Updated Workshop Contentpack
Stable2.0.0

  1. Added zld.config.Nightclub
  2. Added zld.config.Currency
  3. Added money earning from lightshows
  4. Added Nightclub Popularity
  5. Added Clientside crowds depending on Popularity
  6. Added Machine Maintance zld.config.Repair
  7. Added Repair Mode to SWEP
  8. Added Custom Hooks see lua/zlumina/sv/zld_hooks_sv.lua


  1. Fixed Audio issue when having multiple controller playing at the same time
  2. Fixed Stagelight01 not being in Damage Config
  3. Fixed Adding new Transitions on Actionblock which was not on the timline to cause "Not enough space" error


  1. Improved Builder SWEP Trace to ignore selected entity
  2. Improved Builder SWEP to check if new entity position IsInWorld


  1. Updated Translation
  2. Updated Workshop Contentpack
Stable1.1.4
  1. Added Russian Translation https://www.gmodstore.com/users/zek
  2. Added save command for admins to save complete lightshow + entities to the map
  3. Fixed Generic ActionBlock not being able to be used on EffectMaker port
Stable1.1.3
  1. Fixed Lightshow data not being send in time for players with longer delay
Stable1.1.2
  1. Added Danish Language Translation https://www.gmodstore.com/users/Foks
Stable1.1.1
  1. Added German translation https://www.gmodstore.com/users/herakles
  2. Fixed Timeline Baker LastEnt being invalid
  3. Fixed VGUI Parameter Add Button not getting Translated
Stable1.1.0
  1. Fixed Gamemode compatiblity for Lighttube02 and Scafold09
  2. Fixed Machine UpdateActionData function error on job change


Stable1.0.9
  1. Added LinkerSwep Owner Check
  2. Fixed BuilderSwep "YouDontOwnThis" bug


Stable1.0.8
  1. Added TimelineDuration Default Value to use if timeline duration did not get send yet
Stable1.0.7
  1. Added Entity Destruction (see zld.config.Damageable)
  2. Added Damage Effects
  3. Added new Entity Spawnicons to download file
  4. Changed Controller 2D3D UI taking restart node into account
  5. Updated Workshop Contentpack
Stable1.0.6
  1. Added Scafold09 Entity
  2. Added Lighttube02 Entity
  3. Fixed Transition Duplicate/Add TimeImpact Check
  4. Updated Workshop Contentpack
  5. Changed Port VGUI Position to be Client only