PivityGmodStore

Zero´s MethLab🔬 (Drug Script)

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You can always read the reviews or discuss this product

~Purchasedposted

Can you add in your updates what files are modified so we dont have to replace the entire addon

𝓩𝓹𝓻𝔁Purchasedposted

I cant pickup the meth to take to the dealer when i press e "NOTHING HAPPENS"

MrDydy2218Purchasedposted

Hi, do you think you can make a system for the production, exemple the Methylamin amount, will be a random number, like between 2-5, so after every restart this number will change

CombineSniperPurchasedposted

My bad, I figured out the issue, thanks for making this great addon.

_JACOB_posted

this is a really good mod my dev put it on my server and i fell in love with this mod it just like breaking bad

Dynamicsposted

How Heavy is it ?

ZerochainAuthorposted

@MrDydy2218, Oh ye that also would be good

MrDydy2218Purchasedposted

Thanks for your answer, for the number 2, I was talking when your take the box of meth

ZerochainAuthorposted

Hi MrDydy2218, 1. Currently you cant really make it more difficult besides increasing the PoisenDamage when no filter is applied or reducing the filters health so it breaks more often. 2. When taking meth the players gets faster not slower but i note that for a later update. There is a var in the config if you want the players do drop the meth on death "zmlab.config.player_DropMeth_OnDeath". 3. I also add the set player warrant option on the todo list, Thanks for your input :)

MrDydy2218Purchasedposted

Your addon look amazing ! I will probably buy this addon soon but first I have some question : 1- Is it possible to make the creation of Meth more complicated? (Random recipe, wrong recipe = explosion etc..) 2- When we take the meth, can we walk more slow? When we get shot or hit on we drop the meth on the ground? 3- When we go sell the meth, do we have the option to set the player warrant?

Twitchyb1tPurchasedposted

create a ticket peasant

nickthestickerPurchasedposted

Hey ZeroChain, I installed the addon, but it did not add a job, any reason on why?

Twitchyb1tPurchasedposted

Stacking transport crates e.g. Walter white would ship 50 lb's or about 22KG (22 transport crates) to make a decent amount of money and would be cool if we could stack say 8 of them 4x2 dimentions http://steamcommunity.com/sharedfiles/filedetails/?id=1281508321

SaturdaysHeroesPurchasedposted

But why permaprop? There's a command that saves it without any hassle.

azaltyPurchasedposted

Meth buyer and dropoff can be both permaprop, doesn’t seems to breaks anything.

SaturdaysHeroesPurchasedposted

You can always try, just for your lovely script ;)

ZerochainAuthorposted

@Yuno Gasai, i might add this in future updates, speedboost + screeneffect but i dont really now who being high on meth looks like xD

Eeveeposted

Any chance to sell the stuff to players only? Does the meth thing anything like giving a boost or smth?

ZerochainAuthorposted

well you can but im not sure if its gonna break something, better use !savezmlab

azaltyPurchasedposted

Can we permaprop npcs and dropoff points ?

ZerochainAuthorposted

Well there dont seem do be a Collision group that makes it only noccolide with players, i could just set it too none which would be a bit of trouble if you would want too run arround, i maybe add a option for that later in the config or use a hook for that

RossiPurchasedposted

Would be badass to have it collide with cars, but I'm sure it's very simple with a line of code

«☣BIGMAC☣»™Purchasedposted

id like to be abel to transport my meth with cars but i cant its t he olay let down this addons is giving me is that my pickup cant transport the meth

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