PivityGmodStore

Zero´s PyroCrafter 🎇 (Firework Script)

(9)(155)

You can always read the reviews or discuss this product

Stable1.2.3
  1. Changed Fileloader
  2. Changed OnPlayerChangedTeam hook [DEPRECATED] to PlayerChangedTeam
  3. Fixed zpc_utility.lua:1177: attempt to index local 'itemInfo' (a nil value)
  4. Fixed NPC being able to die now. [Thanks garry :I]
Stable1.2.2
  1. Fixed Hook.Remove typo at Player Init
Stable1.2.1
  1. Added SAM support
  2. Added xAdmin Custom RankCheck for players with multiple ranks


Stable1.2.0
  1. Added new File Loader
  2. Added Xenin Inventory support


  1. Changed Timeout check for Clients sending pyrofiles
  2. Changed pyro entities getting unlinked instead of sold on song change


  1. Improved Client / Server settings
  2. Fixed firework nill effect sequence
  3. Cached colors
Stable1.1.2
  1. Added xAdmin Support
  2. Changed Init function for players to be more accurate on servers which have a longer player init time.
Stable1.1.1
  1. Fixed endless shown "Loading" text on Firing System Interface if the player doesent have any pyroshows yet.
  2. Fixed PyroShow List Display bug for the Firing System Interface when the player tries to Save/Load a Pyroshow
  3. Fixed Event Manager Timout Bug
  4. Updated Language Files
Stable1.1.0

Increased Player Setup timer to 30 seconds

Stable1.0.9

Increased NW Request Timer for Start_PyroFileSetup to be sure the player has fully joined before sending a Request

Stable1.0.8
  1. Fixed Client NW Timout for PyroFile Setup on Player Spawn
Stable1.0.7

Reuploaded because last upload seemed to be broken.

Stable1.0.6
  1. Fixed InGame Config not saving correctly because of NW timeout delay
Stable1.0.5
  1. Added NW Timout for Server net.receive
  2. Added loading delay for pyroshow list on Private pyrotable
  3. Added loading delay for global firework on workbench vgui
  4. Improved distance functions