Stable1.0.15
Fixing issues with TTT2
Stable1.0.14
- [TTT] Fixed an issue allowing players in the post-round phase to use weaopns while spectating in certain conditions.
- Updated permission handling.
Stable1.0.13
- Birds will no longer trigger map entities when
birdseyeview_collisionsis set to0. (Applies totrigger_onceandtrigger_multiplebrush entities) - Birds should no longer be hit by traces when
birdseyeview_collisionsis set to0.
Stable1.0.12
- [TTT] Fixed a compatibility issue with SpecDM.
Stable1.0.11
- [TTT] Players can no longer toggle bird mode during the Round Prep phase. (Fixes some birds with guns issues)
Stable1.0.10
- Fixed a client side error when using ULib.
Stable1.0.9
* Added support for SAM permissions.
Stable1.0.8
- Added server-side cvar
birdseyeview_highlight(Default1). When enabled, birds are highlighted to other birds and spectators. - Added server-side cvar
birdseyeview_health(Default5). Sets the starting health when birds spawn. - Player's health is now updated to match bird's health. This should fix some UI weirdness in DarkRP.
Stable1.0.7
- xAdmin permission support.
Stable1.0.6
- Birds that die in a fire will no longer result in fiery ghost spectators.
- Possible fix for addons using traces hitting birds when they shouldn't. Birds will still be affected by traces if collisions are enabled (
birdseyeview_collisionsgreater than 0).
Stable1.0.5
- Added server-side cvar
birdseyeview_collisions(Default0). Set to1to collide with entities and props. Set to2to also collide with players. - Added server-side cvar
birdseyeview_allow_drive(Default0), allows birds to enter vehicles. - Birds are no longer able to use objects.
- Birds can no longer spawn items from the spawnmenu.
- [DarkRP] Blocked most purchases while in bird mode (F4 menu, doors, vehicles).
Stable1.0.4
- Significantly improved clientside performance of bird's light.