PivityGmodStore

Christmas Trees + Presents (35+ Rewards & All Gamemodes)

(14)(137)

You can always read the reviews or discuss this product

Stable3.0.3

UPDATE

  1. Fixed a problem with trees not being frozen after restart.
Stable3.0.2

UPDATE

  1. Added bLogs support.
  2. Example: Crap-Head picked up their daily present. They received DarkRP money.
Stable3.0.1

UPDATE

  1. Added armor reward.
Stable3.0.0

UPDATE - 3.0.0

  1. Completely redone setup process.
  2. Spawn trees through the Q menu.
  3. Type ch_christmas_tree_save in console to save all spawned trees at their location.
  4. Added clear all christmas trees command.
  5. Type ch_christmas_tree_clear in console to remove all tree positions.
  6. Completely reworked how picking up presents is limited.
  7. Players can now pick up one present per day.
  8. Check back every day of December to receive maximum amount of presents.
  9. Recoded how rewards work. They are no longer hardcoded and are easy to enable/disable and add new ones.
  10. Proper file structure.
  11. Everything now respawns after server clean-ups.
  12. Renamed tables for configuration.
  13. Added config CH_Christmas.Tree.OnlyEnabledDecember
  14. If enabled then presents can only be picked up during December.
  15. Optimization
  16. Language system.
  17. English
  18. French - thanks to Flav
  19. Danish


The content pack has also been updated.

Enjoy! ๐ŸŽ…

Stable2.2.4

UPDATE

  1. Added support for PointShop1 per request.
  2. Config Christmas.Reward.GivePS1Points to enable/disable and Min/Max config to randomize reward.
  3. Christmas.Reward.SpecificPS1Item can be set to specify a Christmas item they can win.
Stable2.2.3

UPDATE

  1. Added config Christmas.Tree.UsingTTT. Enable this if you are using TTT. This disables the maximum presents allowed and instead they can get 1 present for each new round of the game.
Stable2.2.2

Merry Christmas everyone <3

  1. Fixed a small mistake where I had mixed specific items with random items, so it was giving specific when it should be giving random and the other way around. Both the config and the serverside code has been updated, so please update the full script.


Update is only necessary if you use PS2.

Stable2.2.1
  1. Added config Christmas.Tree.UsingDarkRP. This is enabled by default, but if you use TTT or any other gamemode you need to set this to false!
  2. It's so instead of using DarkRP notifications it will print in chat.
Stable2.2
  1. Added support for Arizard Deathrun for trees to respawn with every new round.
Stable2.1

- PS2 Points now have minimum and maximum configuration so instead of a fixed amount, it's a random amount. You can still have it fixed if you set min and max at the same.

- PS2 Premium points are also randomized between a minimum and maximum amount set in the config.

- Added a new reward. A random PS2 item from a specific list. You edit the list in the config and it chooses a random item from that list.

Stable2.0

A large update has been pushed which includes major overhaul of the script! Both Christmas tree and presents have received visual updates which includes 9 skins and support of RGB coloring. This is all randomly chosen from the config when Christmas trees spawn.

I've also added many new rewards and made it compatible with a few scripts already. I invite everyone to suggest rewards in the description, by PM or by opening a support ticket. It's not exactly Christmas yet, but we are getting close ;)

See the updated media for the new looks in-game and check out the description for new features and such. Enjoy everyone and sorry for the long wait <3

Stable1.5
  1. Updated the script to use katharsmodels as presents. This means no more TF2/CSS requirements!
  2. The presents has 3 different colors and shapes that is randomly chosen when the three is spawned.

This means a new content pack is required. You can find the link in the description!