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DConfig - In-Game DarkRP Customization ( Jobs, Shipments, Categories, ETC )

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Stable1.3.0
  1. Fixed bug that caused job to fail on creation if it did not have a custom check.
Stable1.2.9
  1. Did some spring cleaning, cleaned up some useless variables.
  2. Added in a weapon search bar. There ya go!
  3. Updated script media to showoff new search bar.
Stable1.2.8
  1. Fixed customCheck compiling even though incorrect input was put into the customCheck entry. This should stop your job from breaking, but the custom check will not work.
  2. Additionaly just a reminder I don't provide support for configuring jobs. Errors related to the core of DConfig only.
Stable1.2.7
  1. Made improvements on networking optimization.
Stable1.2.6
  1. Made a fix for a problem with DarkRP where any job that demotes on death would drop a physgun on the ground. This will no longer happen.
Stable1.2.5
  1. The player's max HP is now set to the job's spawning HP.
Stable1.2.4
  1. Fixed bug with hooks.
  2. Expect more updates soon.
Stable1.2.3
  1. Removed health fall backs. DConfig will no longer set job health to 100 if health wasn't set.
  2. Adjusted data load order.
  3. Fixed bug that made the allowed feature not work properly with custom jobs.
Stable1.2.2
  1. Added developer hook: "DConfigDataLoaded"
  2. DConfigDataLoaded is called in a shared state and is ran after all custom content jobs, shipments, entities, etc has been loaded.
Stable1.2.1
  1. Fixed bug that caused ammo to have their ammo types stored as the name of the ammo instead of the actual ammo type.
Stable1.2.0
  1. Fixed WriteTable only supporting ASCII.
  2. Fixed issue where values were being saved as numbers instead of the inputted value.
Stable1.1.9
  1. Fixed issue with entities "allowed" breaking in the editor when loading