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DarkRP Fire System (Fire Fighters, Extinguishers, Fire Axe, Fire Trucks)

(83)(502)

You can always read the reviews or discuss this product

Crap-HeadAuthorposted

I use the global IsAdmin() variable to check for admins. Dunno what serverguard uses. Guess the IsAdmin could be easially replaced if you ask them what they require for an admin check. Create a ticket when you have asked them :)

Mika32Purchasedposted

Do you add Serverguard compatibility ?

Crap-HeadAuthorposted

No bug. Open a ticket if you have an error please.

Just.[MG]Purchasedposted

For some reason random fire doesnt spawns even tho i make timer very low and there is people on firefighter job.Do you think there could be bug?

Crap-HeadAuthorposted

I can make players close to fire take a bit of damage. I can't fully detect the smoke.

I would prefer to make it with another update though, so realistic suggestions are welcome!

Mika32Purchasedposted

Can you make fire smoke make little hit on health ?

Crap-HeadAuthorposted

Haha shit, fixed ;)

BrockPurchasedposted

Haha, just saying the VCMod link in the description is to another site and not scriptfodder. :P It's .com not .net. ;)

Crap-HeadAuthorposted

If you're asking how to add more spawns, then that is not possible.

★━Prisciii━★Purchasedposted

Hi, can and how i add multiple " firetruck_setpos " ?

Crap-HeadAuthorposted

It supports Vcmod. You modify the fire truck in the config.

sim242Purchasedposted

Definitely going to buy this. The only thing is I'm a bit confused about the script thing. I want to use TDMCars firetruck but I don't know what I would set the script to. If I bought the addon could you help with this?

Also planning on using VCMod npc to spawn in firetrucks rather than your npc, is there a way to disable the max firetrucks and firetruck health and just have VCMod handle that?

Thanks.

Crap-HeadAuthorposted

You can change both the firetruck model and vehicle script in the config, so yes. You can change it yourself if you would rather use another truck.

sim242Purchasedposted

Does this support the TDM firetruck?

Crap-HeadAuthorposted

It's not possible to support those weapons without having the original author modify it.

Slytekposted

Have you ever considered adding support for the "TFA No More Room in Hell Specials Pack"? It comes with a really well made fire extinguisher and a Molotov.

Crap-HeadAuthorposted

It's not straight out the box. You will obviously need to tweak it for his functions/entities.

bluePurchasedposted

@Mika i think you have to replace it with the entity name. But idk for sure.

Mika32Purchasedposted

Are you sure your code for printer explosion is compatible with Dan printers (https://scriptfodder.com/scripts/view/176/rprint) ?

Crap-HeadAuthorposted

Flamethrower idea is pretty cool, and I've had it noted down before. It's a bit difficult to make a good one, which is why it has never been done. It's more a suggestion for the weapons dlc though, but I'll see about adding it there.

freemmaannPurchasedposted

@Blue: VCMod fully supports this. If you have this and VCMod installed open the "!vcmod" chat menu, administrator, compatibility.

Shy Guy's StashPurchasedposted

A flamethrower would be cool! There isn't a flamethrower on the steam workshop that works with Dark Rp Without errors.. You could use the phys gun or the gravity gun as the thrower and like fire hose that shoots water you can shoots the same fire used for the fire mod

Pro's 1.It could be a feature 2.There's no other flamethrower that works 3.people will see the flamethrower and say hey I will buy this addon because of that feature 4.Profit

Crap-HeadAuthorposted

I have a fire grenade which is very similar in my weapons dlc.

Shy Guy's StashPurchasedposted

Maybe a fire bomb for the pyro? A time bomb when it hit 0 a furry of fire will engulf the surrounding area

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