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VCMod ELS - A Premium Emergency Vehicles Solution

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Media gallery

SGM's tiny showcase of his vehicles VCMod ELS implimentation

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$24.99

Ongoing product support is included.

In short

Enhance your vehicle experience!

New features coming soon!


Are you a developer? Check out the Dev Corner.


Regarding any discounts, please send a personal message.


This addon is updated automatically. Full Change-log; Vehicle edits log.

** You do not have to have VCMod Main to run this.**

Want other lights, seats, damage, horn, etc Check this out. You do not need to have it, to be able to use this

VCMod is designed to make garrysmod vehicles as good as in any other game

It is meant to improve the game's vehicle's quality. Can be used in machinima, realistic roleplay, just randomly messing around.

After installing VCMod servers usually get a huge boost of server traffic and overall lift the server's feeling of realism.

All major, publicly released emergency vehicles are supported (around 700 models):

TDM'S, LONEWOLFE'S, SGM'S, SPED'S, SGT'S, Roy's, Maxv's and any standalone vehicle that are available on workshop I could find.

Features:

  1. DarkRP support: all versions
  2. FastDL already setup: don't have to worry about that little thing yourself
  3. Interior lights: interior buttons, sequence indicators for police control dashboard.
  4. Real Life Radio Chatter: listen to a real-life feed of police radio chatter while you cruise around
  5. Compatibility: works with any car dealer NPC, car menu, etc
  6. Segmental: disable or adjust every feature one by one
  7. Lights: police lights, taxi lights, road work vehicle lights, anything that need sequence on lights (auto turns off on left alone cars)
  8. High-quality sounds: over 30 high quality sounds to fit each vehicle specifically
  9. Light codes: Each car can have up to 14 different codes which you can toggle through
  10. Siren codes: Each car has its own specific sound drivers, but by default, there are 6 sound drivers in this already
  11. Manual siren: Same like horn basically, hold the key, release to silence the siren
  12. Bull horn: A lot of sound drivers have bullhorn sound, which means when you have your siren on and try to use horn it will sound bullhorn instead
  13. 3D HUD: Fully animated with multiple stages. Used to select codes, can adjust the intensity of the 3D effect
  14. Bodygroup support: If you change a bodygroup on a car, lights will follow them
  15. High-quality Sequences: Typically each car has around 50 sequences with around 350 lights
  16. Horn: stops the horn after you release the button
  17. Control menu: control every single feature of VCMod also give information about controls, etc
  18. Customizability: Admins can adjust what each user can do, see. Each user can adjust how ELS looks from light sizes to how fast it sequences
  19. Key selection: you can choose which buttons do what yourself with the menu
  20. Language support: all VCMod related text will change depending on the selected language. Auto detects language also changeable in !vcmod menu

What will be added:

  1. Turn-based lights (old fashioned)
  2. NPC car ELS car dealer

Optimization:

Optimization

  1. Lights are rendered fully client-side, no entities, no lag
  2. Light data for each car type is sent only once per new car type
  3. Admin can adjust times of lights auto shut off if the car is left alone
  4. Admin can disable headlight option in the menu
  5. Each player can turn off dynamic lights if too laggy
  6. Each player can turn off each light layer one by one if too laggy
  7. Each player can reduce the size of each light layer+ dynamic light
  8. Dynamic lights get reduced in size and shut off when it's far enough
  9. Lights do not render if far enough
  10. Lights have LOD's, the further out you go, the more light layers will turn off, keeping it not noticeable
  11. Lights pretty, expensive-to-render parts will be replaced by dummy parts once further away
  12. Lights will only render the pretty glow depending on how lit the vehicle is
  13. Each player can turn off lights on their own if too laggy
  14. Each player can select lights auto fade out distance
  15. Each light (and its layers) can be parented to bones/attachments

Overall, I have not gotten any complaints about VCMod being too laggy, it is optimized as best as it could be. Some cars have over 500 total lights on them, no noticeable lag even with several vehicles spawned.

Media:

Youtube: VCMod sneak peak of the new features

Youtube: Tiny showcase of the ELS itself

Youtube: VCMod Main+ ELS showcase

Youtube: very early beta It does not have the flare effect

Special thank's to:

LoneWolfie - for helping me with screenshots and for being awesome

TheDanishMaster - for moral support since the start of development

Rush - helping with sounds

Mika32 - helping with sound

[3FX] Archway - providing the amazing alaska ELS sounds

SGM - HD textures, being a friendly chap

Creeper - Giving a hell lot of help with VCMod data

Other:

VCMod is updated almost daily. Updates frequently bring new features completely for free. Tiny bug fixes are done in the background.

You never have to update VCMod, thanks to the Auto Update features. This does mean that you will have to have an internet connection to be able to use the addon, sadly.

I will try to update it regularly, if you have bug reports, I will be glad to help out.

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