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VCMod Main - A Premium Vehicles Solution

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VCMod version 1.73 (before Auto Updater)

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$34.99

Ongoing product support is included.

Editor’s featured review

Best vehicle mod out there. Freeman is a really great guy that loves to work on his code regularly and improve the experience for the players, including the developers by regularly getting in touch with communities for feedback and advice. I highly recommend you purchase his scripts as they're real quality.

In short

Enhance your vehicle experience!

New features coming soon!


Are you a developer? Check out the Dev Corner.


Regarding any discounts, please send a personal message.


This addon is updated automatically. You can view the full changelog at VCMod Main edits and vehicle edits.

Want police and other emergency lights, or sirens? Check this out.

VCMod is designed to make the vehicles in garrysmod just as good as the vehicles in any other game

It is meant to improve the game's vehicle's quality. Can be used in machinima, realistic roleplay, or just randomly messing around. After installing VCMod servers usually get a huge boost of server traffic and overall lift the server's feeling of realism.

A vehicle is not yet supported? Feel free to contact us. Vehicle support will be added free of charge, as soon as possible.

Features:

  1. Multi-gamemode support:
  2. All versions of DarkRP
  3. Sandbox
  4. PERP
  5. SantosRP (partial)
  6. Underdone
  7. And plenty more. Support for the new game mode is added free of charge, just ask.
  8. Administrative mod support: currently supported: ULX, SAM, ServerGuard, XAdmin 1, XAdmin 2. More can be added
  9. FastDL is already setup: don't have to worry about that little thing yourself
  10. Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals with almost no impact on in-game performance.
  11. Able to customize in-game how each section of the lights look
  12. Able to choose between different light visual styles from the in-game menu
  13. High beams: illuminates even the darkest of places
  14. High beams flasher: flashes high beams while you hold the key
  15. Low beams: shines the road in front of you without blinding other drivers
  16. Running lights: "Daylights", in other words, it's mandatory by law to keep these on at all times, in most of the world
  17. Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
  18. Hazards: the "allows me to park anywhere" lights
  19. Turn signals (sequential): for the most serious of roleplays
  20. Brake lights: gives some warning to the drivers behind you
  21. Interior: these only toggle for a few seconds while the door is opened
  22. License plate lights
  23. Trailer support: two main connection types:
  24. Light vehicle connection
  25. Heavy vehicle (truck) connection
  26. Fuel system youtube showcase:
  27. Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
  28. Lid positions: can only refuel the vehicle at its fuel tank lid
  29. Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
  30. Fuel stations
  31. Fuel pickup entities: gas station too far? No problem
  32. Customizable: can override the prices, speeds, and some other fancy things
  33. Ingame menu to add/remove fuel stations
  34. Persistence: once placed they will spawn automatically the next time and respawn if needed
  35. Custom jerry can weapon: fully Lua animated can carry fuel in hands to your vehicle
  36. Passenger seats:
  37. Ingame key bindings to switch between seats
  38. Custom exit positions
  39. Different seat types: for example, seats in ELS vehicles do not allow to switch to forward or exit
  40. Drive-by mode - allows passengers to fire weapons while in a vehicle
  41. In-car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
  42. Damages players if leave the vehicle while it's traveling at high speed
  43. Segmental: disable or adjust every feature one by one from the in-game menu
  44. Vehicle Name: This shows a vehicle name when you enter it using the 3D HUD
  45. Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel, etc. 3D effects intensity can be adjusted
  46. Left side HUD for features such as the "Vehicle name"
  47. Right side (main) HUD for light, health, fuel, ELS information
  48. Middle bottom of the screen for limited-time activity features: such as "Cruise Control" or "Drive-by"
  49. Exhaust: custom particle effects, for light/heavy vehicles, idle/stress showcase
  50. Engine backfire: custom effects, sounds. Damages the engine slightly, get it fixed before it costs you a new engine showcase
  51. Surface sliding sounds: (completely clientside): showcase
  52. Custom sound effects specific for each surface type
  53. Each wheel has an individual sound, if sounds are the same, they are combined per car
  54. Tire marks on the ground: (completely clientside): showcase
  55. Fades after a while
  56. Ability to adjust detail (performance improvements)
  57. Same as the effects, each wheel can slip on its own
  58. Flat tire effects: showcase
  59. Custom sounds
  60. Custom particle effects
  61. Spike strip: custom model, fancy Lua, model animations showcase
  62. Can be set to be auto-given to all ELS vehicle drivers
  63. Can be placed, picked up, extended, retracted
  64. Pickup kits: various pickup kits to repair the car, etc, with fancy HUD elements
  65. Reverse sound: big (truck) vehicles emit a reverse beep
  66. Damage system: custom effects, sounds showcase
  67. Vehicle starting health is dependent on the vehicles weight, volume, type
  68. Over 50 custom-made collision sounds, all about perfecting the feeling of realism
  69. Two engine damage stages, smoke, fire, explosion
  70. All fully custom effects
  71. Driver repositioning fixes, and driver animations for scooters, bikes, and tricycles (will be moved to another VCMod addon later on);
  72. Repairman NPC: with a fancy repair menu showcase
  73. Fancy repair menu
  74. Each part costs individually
  75. The engine does not need a new part unless it's fully destroyed
  76. The time taken per each part is individual
  77. Time costs money, the more time it takes, the higher the price
  78. Repair Man NPC has persistence in it, only has to place once
  79. Shows where the damage is on the vehicle in the menu
  80. Vehicle parts and new repair wrench: showcase
  81. If the engine is not fully destroyed you only need to wrench it
  82. You need to place the part on the damaged area before you can wrench it in
  83. Repair times for each time are different and customizable
  84. Part damage: showcase
  85. Lights can now be shot out (fancy effects, sounds)
  86. Tires can now be blown out (fancy effects, sounds)
  87. Exhaust can be shot out (fancy effects, sounds)
  88. Fuel lid (gas tank) can be shot (explodes if enabled)
  89. Door sounds: an open and close sound depending, synced with the vehicles door animation if it has it
  90. Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
  91. Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. autofocus, view drag, dynamic sync, autofocus when reversing
  92. Can choose from several types of views
  93. Automatically focuses on where you are going, including reversing
  94. Raises or lowers depending on the player's actions
  95. Stiffens and loosens depending on the driving style
  96. Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
  97. Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
  98. Horn: Hold and release type of system
  99. Steer Lock: when exiting the wheels will stay tuned to the direction you turned when before exiting
  100. Control menu: control every single feature of VCMod and also give information about controls, setup NPC, etc
  101. Language support: all VCMod-related text will change depending on the selected language. Auto-detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 19 different languages
  102. Ingame language-translation tool so you could instantly translate it and share it with the rest of the VCMod community
  103. Mult-currency support: can choose which currency the server uses VCMod-wide
  104. Car dealer:
  105. Fancy effects and dragging for the menu
  106. Several sections
  107. All customization is done in-game
  108. Spawn platforms (can add with a single mouse click)
  109. Persistence: car dealers will remain on the map after the restart and restore if forcefully removed
  110. Key binds:
  111. Every single control of VCMod can be rebound from the in-game menu
  112. Admins can override each player binding on a specific server from an in-game menu
  113. Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind of several controls on the same key
  114. Other tiny too many to name features: a few of them: reduced driver damage, handbrake sound, internal logging, etc.


Optimization

  1. Lights are rendered fully client-side, with no entities - no lag
  2. Light data for each car type is sent only once per new car type
  3. Admin can adjust times of lights auto shut off if the car is left alone
  4. Admin can disable the headlight option in the menu
  5. Each player can turn off dynamic lights if too laggy
  6. Each player can turn off each light layer one by one if too laggy
  7. Each player can reduce the size of each light layer+ dynamic light
  8. Dynamic lights get reduced in size and shut off when it's far enough
  9. Lights do not render if far enough
  10. Lights have LODs, the further out you go, the more light layers will turn off, keeping it not noticeable
  11. Lights pretty, expensive-to-render parts will be replaced by dummy parts once further away
  12. Lights will only render the pretty glow depending on how lit the vehicle is
  13. Each player can turn off lights on their own if too laggy
  14. Each player can select lights auto to fade outdistance
  15. Each player can set his tire track fade time
  16. Each player can set his tire tracks detail
  17. Each player can set the draw distance for the effects
  18. Each player can set which effects to use
  19. Each light (and it's layered) can be parented to bones/attachments

Overall, I have not gotten any complaints about VCMod being too laggy, it is optimized as best as it could be. Some cars have over 2000 total lights on them, no noticeable lag even with several vehicles spawned.

For any more info or questions or if you want a vehicle to have VCMod support contact me:

Steam

Email

VCMod is updated almost daily. Updates frequently bring new features completely for free. Tiny bug fixes are done in the background.

You never have to update VCMod, thanks to the Auto Update features. This does mean that you will have to have an internet connection to be able to use the addon, sadly.

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