PivityGmodStore

⚠️ Yet Another Warning System [YAWS] (User Warning and Punishment System)

(6)(89)

You can always read the reviews or discuss this product

LivacoAuthorposted

Excellent. Thanks a lot lol

Mr. PModeratorposted

LivacoI merged the pull request. ULib version 2.80 has support for CAMI.SignalSteamIDUserGroupChanged

LivacoAuthorposted

If you could that would be poggers, it's here.

Never actually looked at how he did it but you can, I don't know enough about ULX's internal code to decypher what he's doing.

Mr. PModeratorposted

I can look at the PR and merge it. I know our CAMI implementation is hella old.. I just haven't had time to work on ULX.. and none of the other devs do either...

LivacoAuthorposted

Mr.President I'm using the SteamID version of it, which ULX doesn't support. There's a PR to add it but they've not added it yet.

Need to use the SteamID version so it works with offline players too. Only other option is to store it in a DB and then process it when the player next joins but thats way too much work for such a small feature.

Mr. PModeratorposted

I'm not sure how you are doing user group changes, but you can do it using CAMI for ULX. Here is a snip from AWarn3 on how I'm doing it. I tested this method with all of the current admin systems I could including ULX and it works.

CAMI.SignalUserGroupChanged(pl, pl:GetUserGroup(), group, "AWarn3")
FelixKLGposted

WHAILA

WAILA

TOP


now YAWS.


please tell me which block I am looking at.

LivacoAuthorposted

©Supreme It's possible you missed the button? It's definitely there for me.

As for your other suggestions. I didn't think bLogs was necessary as most of the logging you probably would need was who issued warns, which is displayed in the addon. I'll add it at a later date tho.

gBan supposedly hooks into the ULX command, so I'm unsure why that wouldn't work however I think I've got an idea.

That notification is also possible yes. I'll do this stuff later. Thanks for the suggestions anyhow.

©Supremeposted

Hi, it's me again with my suggestions for updating :)

  1. A logging system via Billy's Logs is very necessary, for example: warnings issued, notes edited.
  2. We own your addon, but I never saw a button in the menu that would immediately remove all warnings from the player. Due to the lack of this function, you have to open each warning with a separate window and delete one piece at a time... Check it again, please.
  3. Also, it would be nice if bans would be issued not only through the original blocking command via ulx (ulx ban/banid), but also through the gban system, so that the ban is immediately displayed in this system and on the site.
  4. I think it would also be useful if a notification was displayed to the player that the administrator removed one warning or all at once. I don't see it now.


Thanks for your attention ;)

LivacoAuthorposted

©Supreme Added the ability to remove every warning with the click of a button in the latest version. Thanks for the suggestion!

Lionposted

Looks really cool, if i had money I would buy this! GLWS :)

Billyposted

Mr. PModeratorposted

Don't mind me... Just doing some Intel gathering.

LivacoAuthorposted

blu only if you add it to pixel jetskis

Gamer688posted

Stop blu stop

AnthonyModeratorposted

can this have Fortnite integration please

Snoopiposted

I started to question this and also started suggesting ideas and the responses were simply = already on the list.

**WORTH THE MONEY**

Slawerposted edited

Livaco glad to hear that, after that you'll have taken all Warning System features 👍

LivacoAuthorposted

dotCore Added onto my todo list for the next update :)

Gona see if I can get the update out by tonight as I wanna be uninterrupted tomorrow for fnaf security breach ;) (obviously stats page aint gona be a part of it as thats way too much work for a single night)

dotCorePurchasedposted

Really neat and cool system.

Maybe add a way to edit reasons on existing warnings in case a staff mistype it ? :D

GLWS !

LivacoAuthorposted edited

©Supreme Yeah, there's already a point decay system like that in-place.

Red = Active and contributing to punishment points, Gray = Inactive, ignored by punishments.

As for the other two features I'll work on adding them as a update.


Slawer perhaps something I will look into...

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