Mapper / Modeler / Reskinning
Hello. Do you convert/rig existing GMOD ragdoll into a fully functioning animated playermodel (complete with their own c_hands)? If so, can you convert/rig these ragdolls (which originally does not come with playermodels) into playermodels:
https://steamcommunity.com/sharedfiles/filedetails/?id=3149792502
https://steamcommunity.com/sharedfiles/filedetails/?id=3162467434
I tried to convert ragdolls to playermodels, but considering my lack of esperience in this area, especially when I don't know how to use Blender, I failed miserably.
OK, taking this to Discord.
So recently I hired Ellemti on to do some model work for me regarding importing models, editing some others, and adding some little touches here and there. Speaking from personal experience, my time with the dude has been good and the model-work he did for me was outstanding.
Often times through this process, Ellemti has offered to go the extra mile for me to make sure it looks good.
Needless to say, if you're willing to have patience (as huge jobs can often require) and have the $$$, Ellemti does solid work and I would gladly continue to work with the guy again.
I wrote a review of this guy quite a while ago. You can find it on page 5. Honestly, I had no idea what I was thinking back then.
I do NOT recommend this person.
At least when it comes to rigging models.
From what I can remember, they are still friendly and easy enough to work with.
However, the end result of what I paid for is essentially not usable.
Couldn't tell you the exact price of what I paid back then for it, but I know it was at least $100.
The model that I had him rig was a misbegotten from Elden Ring.
Firstly, I don't know how, but the model spawns in as a statue, not even limp which is my first time ever seeing that. A lot of the axis are off center, so any body parts I move go in unwanted directions. Doesn't even respond to me using the physgun and I can't look at any of the body parts to select them. I have to use the bone list while holding C, and even then, some bones don't work when selecting them like the tail.
While on that subject, the base of the tail and many other bending parts look like spaghetti if you bend them more than 25 degrees. This includes the fingers which also have uncentered axis, so it's a pain in the ass to pose them. Not to mention that a lot of ragdoll editor addons don't work on this model, such as the 'Undo' movement addon and 'Stand Pose' addon. Half the time I go back and select a bone I've already posed, it'll spas out and position itself in a completely random rotation.
Overall, I'm able to pose this model with tedious work. But even so that's because I'm been posing stuff for years. Like I said, it can be used. But compared to the many others good models that I've posed, this feels like what posing used to be before models got good. Plenty of adjustable bones. They just need to be realigned and actually usable/selectable. Then it'll start to feel good.
Below are images of the model that Ellemti had worked on.

Fully posed. Clavicles bones are uneven in rotation which caused the chest to tilt more to one side.


Still plenty of spots like this where bends affect more parts of the body than it should.

What I mean by the tail.

Uncentered axis which makes it twice as annoying to position anything. Nice posable toes though which I asked for. However, like the foot, some toes aren't centered and pull nearby parts that shouldn't be connected.
I understand that it's taken me a long time to put this here after my initial post and the 'finalization' of the model. However, a part of me just wanted to be done with it because I was tired of trying to get things fixed with little result.
I even went the cheaper route to ignore the detailed hair and sword, so long as I got a decent model.
But I didn't even get that.
I've heard that Ellemti is good at maps, but my impression of his rigging skills are poor.
to Golden ✧ Gecko review
I am not going to fight this review and try to discuss it or try to approach it. instead of approaching me and trying to fix the issue which any freelancer will deliver work with some problem and have revision on the work, what you did is not communicate and act on your own (which is your decision and it's respected but it's unprofessional )
The first thing I need to mention is that you msg me with no problem back (which is shown in the picture below ) ( at the end of the work )

which means there is a problem .
and to answer "I have to use the bone list while holding C" on the original commission you commissioned you want rigging and importing not adapting the import with certain addons which you said till the end of the commission. (or providing a model that can use a reference but you offered a player model that is a humanoid that has a different approach as shown in the picture below (till the end) )

and to clarify "I even went the cheaper route to ignore the detailed hair and sword, so long as I got a decent model." , i showed you in share screen how to rip a model from the game which resulted in not a perfect rip ( as the ripping tool doesn't do a perfect job but it tries it best and it was explained to you ) that gave a model with no hair and low-resolution texture. (but your text is misleading here)
and to show that i did fix any issue you showed (in the following picture from our dm you showed a problem on the knee which i happily fixed (in the previous picture you can see it's fixed)

and the "essentially not usable. " is contrary to "Like I said, it can be used" (as shown in the picture of your review below ).

and you paid 100 (i believe) for not just rigging, but importing, and cleaning the model from a lot of the debris you sent me from the rip
and I was happy to fix the problems at that moment but as shown in the picture you and your review, decided to abandon the revisions.
reat model maker heavily enjoy how my model turned out!G
Applied re-texture to existing model very well. Translated all of my wishes into the final product, and went out of his way to re-do certain aspects when unexpected issues appeared (of which none were his fault) even after payment. Great work!
Excellent Map Developer, great communication and a very well made map. Would definitely recommend to others.

Would recommend this person, quick and easy to work with. 10/10
If you're looking to get a model optimized, this guy's exceptional at it. Provides good results in a timely and professional manner.
Easily the best experience i've ever had getting models optimized and functional. Updated me every step of the way and made sure to give the best quality possible. Goes out of his way to make sure that you are thoroughly pleased with the final product. Very knowledgeable and does a damn good job. HIGHLY recommended!! 10/10