Pivity

Fullbright in Hammer

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#1

Hey everyone,


I am currently working with the Hammer Editor and have some problems: if I spawn a prop and take the prop with the physgun, the building will be fullbright. Here is an example:


#2

not sure but it might have something to do with the textures reflection you using , try to change those textures and it should be fixed

Dumb x 1
#3

share the log

Dumb x 2
#4

Those are VertexLitGeneric textures. They are meant for props and do not work correctly on brushes. Change the textures and it'll work.

Agree x 2
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