Fullbright in Hammer
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Hey everyone,
I am currently working with the Hammer Editor and have some problems: if I spawn a prop and take the prop with the physgun, the building will be fullbright. Here is an example:
not sure but it might have something to do with the textures reflection you using , try to change those textures and it should be fixed
share the log
Those are VertexLitGeneric textures. They are meant for props and do not work correctly on brushes. Change the textures and it'll work.
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