SnowX__posted
That's what I was talking about!
That's what I was talking about!
Thanks ArchAngel, but I'm not sure how something like that would really fit into a generic warning system. What about letting you set a number of active warnings a warning would give the player. You could essentially do what you are asking with that. For example: " !warn Mr.President Warning Reason 3 " that would warn me, but give me 3 to my active warning count instead of the normal 1, which would get me to possible punishments faster.
If that isn't really what you were talking about, would you be willing to elaborate?
Should add a severity system for it , so you can warn people with severity 1,2 or 3 , which would in turn make it easor for certain servers to dedicate higher classed warnings , if something like this is added , I'll purchase.
Aaah ok. I suppose that makes sense. Fair enough I suppose.
Some info isn't stored at all in the old format. Old system only stored the admins name not their I'd. New system only stores their I'd and gets their name from the users table with inner join. I've thought it over. While it would be possible to Port... It would be hacky and incomplete. So, I've decided to not explore that.
That shouldn't stop it from being ported over. Read the old data like you were going to display the report (Different vars for Name, SteamID, Reason, ect), and then just insert it the new way?
tea
Database schema is different. Im storing different data in different locations in the database then I did before. AWarn2 stored all of the information in a single table, and things like the players name was stored as a string associated with every warning, but this time I'm doing inner join statements to link names to warnings using secondary and primary keys
Looks sexy, GLWS!
Just out of curiosity, why aren't you able to port over the data? Surely it's just a case of reading the old data, and writing the same data in a different format?
The info is stored differently. Im sorry but it can't really be ported. That's the primary reason I split awarn3 into a new add-on and not just an update. Really sorry 😟
Handi... This is a new version of my original warning system that's been out for years. Kind of the original. It was time for an update, not just a copy and paste like all the others have done to dip into the market I created.
I mean its better than xWarn so why wouldn't you buy it
and another warning system....
I wouldn't say that.
AWarn3 is 100% worth the upgrade. As a beta tester, I had the chance to see the difference first hand.
The UI is just helpful. Not much of a reason to upgrade, but still. Helps.
The way it is stored is easier and can get more for developers who rely on AWarn module for custom addons.
It has little to no impact whatsoever. ALWAYS A BONUS.
The decision is yours. Mine decision is a must.
Yeah, maybe make a way to port over your data for server owners?
I would only say it's worth upgrading if somehow the warnings could carry onto aWarn3.
Should you update?
A more elaborate answer since I'm at my PC now and not my phone: The reasons AWarn3 is a separate addon are:
It's a major rewrite. More optimised. More configurable. Brand new UI.
If you're happy with awarn2 you don't need to update, but other than bug fixes, awarn2 won't be receiving any more feature updates.
ye whats the difference between 2 and 3?
I dont know why i should upgrade its the same functions
What is the main differences between V2 and V3?
first