Notice
If you are looking for support you should instead create a support ticket.
It just puts the weapon the player is currently holding inside their inventory.
/invholster Does not exist? I can surely add it in. What do you want it to do?
Does /invholster exist with this addon?
Make a support ticket.
I have added them all and the ammo and a few other items actually and none of them work.
It supports everything. If the weapons are not in the F4 menu you have to add them into the register manually. From there youโll to use the AddInventoryItem function and update your crafting table to use that function.
*Have made a support request instead*
The SWEPS you're using have a default clip enabled. They'll get ammo every single time they're picked up.
How do i do so the ammo get saved, like when i drop a weapon that has 0 ammo, and i pick it up and equip it i have 30 ammo? why is that
Itemstore support never.
store in done?
CallMeDannyposted
can you remake one for ttt
is there a way to do so when people leave then every weapons bought, will automatically be added inventory?
gameoutposted
Itemstore support when?
It could support sandbox, just it would take configuring each item that can be picked up. Also the hotbar would need to be disabled.
DeluxeFrappeposted
Does this support Sandbox? I always wondered why anyone hasn't come up with a sandbox inventory script yet. There shouldn't be any reason to carry SENTs around with a physgun and in a middle of a deathmatch with friends when you can put it in your inventory.
No ETA until trading is complete first.
Dimmiesposted
No rush, but any progress or ETA on the inventory searching?
I find that very hard to believe. It was probably a missing texture that you were seeing and the owner was just missing the workshop files.
Regraveposted
I was playing on a server that had this addon to see if I'd want it myself. I couldn't find anything, and even if adding it as a custom inventory item itself the model is still an error.
How could you see anything if you don't own the script? Additionally nothing should appear as an error. The fallback is a crowbar model.
Regraveposted
From what I've seen, FA:S shows up as errors in the inventory menu. Any explanation as to why?
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