PivityGmodStore

🔥 DInventory - Hotbar, Player Preview, Easy installation 🔥

(13)(126)

You can always read the reviews or discuss this product

DanFMNAuthorposted

Slowly but surely.

SkepticPurchasedposted

Itemstore support when?

DanFMNAuthorposted

From a coding perspective your initial post makes no sense. When you speak of terms such as entity data, no that is not kept upon pick up, however I will probably add that in. I don’t want to store item data in the database though because that can get extremely ridiculous and unoptimal real quick.

[Ï€]Minosposted

look at what i said from a coding perspective not your typical user perspective. Will this addon save the entity table? for example. the THEWEPENT(meaning the entity that is the weapon).enchantments = {"fire","thorns", "holy"}

Would i be able to inventory THEWEPENT with the table "enchantments" intact or would it be spawned as a generic entity weapon that is the same class as the one pocketed

DanFMNAuthorposted

After the trading system. That is currently already being worked on.

SamgazePurchasedposted

When the Shops system?

DanFMNAuthorposted

No, but you can config them.

DanFMNAuthorposted

Extremely if you use mysqloo.

Dimmiesposted

I think Peklenc means saving entity data. @Dan I think you said you were looking into it, but would be amazing if you can find a way! <3

DanFMNAuthorposted

Peklenc that makes no sense. (wepent).enchantments

[Ï€]Minosposted

Does this support custom item variables (unique items) for example (wepent).enchantments = {"fire","thorns", "holy"} Would this be added to the item in the inventory and be saved for later use?

DanFMNAuthorposted

It’s coming it’s coming.

SkepticPurchasedposted

I’d also buy it with support for transferring itemstore inventories and banks.

Cadeposted

Will definitely purchase when ability to transfer item store item's

Leahposted

Possibly a random request. However would it be possible for the inventory to have an Unlimited amount of an item which the user can equip/unequip at any time? For e.g. the Physgun/Grav Gun. Makes it so that those weapons aren't always in the scroll bar, and can be attached when needed.

@echoposted

You actually released it!? I'm really happy to see this happen.

MoustachausPurchasedposted

can we put a npc than we can put stuff in ?

SharanPurchasedposted

in the future will this script have the system to use? for me to buy with a store him food and qe to use with hungry clicking on use and start to eat?

DanFMNAuthorposted

smh should've just released this one. https://steamuserimages-a.akamaihd.net/ugc/931550995444994444/A2044780CD413043EB3CE479957A53B86399578C/

FoziePurchasedposted

Dan joins Monolith. Dan thinks to himself, "Lemme snag that.".

DanFMNAuthorposted

It can support other gamemodes with some tinkering.

Asuleposted

Would be sick to see a standalone version of the script that supports other game modes.

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