Slowly but surely.
Notice
If you are looking for support you should instead create a support ticket.
Itemstore support when?
From a coding perspective your initial post makes no sense. When you speak of terms such as entity data, no that is not kept upon pick up, however I will probably add that in. I don’t want to store item data in the database though because that can get extremely ridiculous and unoptimal real quick.
[Ï€]Minosposted
look at what i said from a coding perspective not your typical user perspective. Will this addon save the entity table? for example. the THEWEPENT(meaning the entity that is the weapon).enchantments = {"fire","thorns", "holy"}
Would i be able to inventory THEWEPENT with the table "enchantments" intact or would it be spawned as a generic entity weapon that is the same class as the one pocketed
After the trading system. That is currently already being worked on.
When the Shops system?
No, but you can config them.
Военкомposted
I'll have to write the colors myself for the items?
Extremely if you use mysqloo.
Военкомposted
optimized?
Dimmiesposted
I think Peklenc means saving entity data. @Dan I think you said you were looking into it, but would be amazing if you can find a way! <3
Peklenc that makes no sense. (wepent).enchantments
[Ï€]Minosposted
Does this support custom item variables (unique items) for example (wepent).enchantments = {"fire","thorns", "holy"} Would this be added to the item in the inventory and be saved for later use?
It’s coming it’s coming.
I’d also buy it with support for transferring itemstore inventories and banks.
Cadeposted
Will definitely purchase when ability to transfer item store item's
Leahposted
Possibly a random request. However would it be possible for the inventory to have an Unlimited amount of an item which the user can equip/unequip at any time? For e.g. the Physgun/Grav Gun. Makes it so that those weapons aren't always in the scroll bar, and can be attached when needed.
@echoposted
You actually released it!? I'm really happy to see this happen.
can we put a npc than we can put stuff in ?
in the future will this script have the system to use? for me to buy with a store him food and qe to use with hungry clicking on use and start to eat?
smh should've just released this one. https://steamuserimages-a.akamaihd.net/ugc/931550995444994444/A2044780CD413043EB3CE479957A53B86399578C/
Dan joins Monolith. Dan thinks to himself, "Lemme snag that.".
It can support other gamemodes with some tinkering.
Asuleposted
Would be sick to see a standalone version of the script that supports other game modes.
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