I've not experienced any bugs at all, but it's just been me on the server.
Notice
If you are looking for support you should instead create a support ticket.
Speaking of the beta, hey beta users: how's the experience thus far? Have you encountered any major bugs or has it been otherwise pretty smooth sailing? If there's no major problems, I want to start working on adapting the shops dlc and then I can "formally" release 3.0.
Try the version I just put out.
Getting this error when trying to pick-up custom entities. Im using the beta. http://imgur.com/sajp3IJ
The inventory does not modify how the pocket functions. If you're having issues with the pocket then you're likely encountering some sort of bug in DarkRP. The disableditems section of config.lua has been fixed in the next version.
Hi, Just tried out your beta version of ItemStore, it tend to have a issue I tried to restrict the pocketing of spawned_shipment to prevent this problem, it didnt work
However the issue We have is that whenever you pocket a shipment and re-deploy it spawns in the air and you cant put it pack, however you can inventory it and use it, just not re-pocket it.
Well I double checked and I must have been tired, because this time I found the right place to put it and it's working (still in settings.lua). Thanks a lot !
PS : New version seems even more amazing, can't wait to try it !
DarkRP modification's settings.lua should do the trick. If it's erroring, you've probably put it in wrong.
Hi there ! May i ask how you make it not detected as illegal weapon ? I'm using the stable version. I tried adding it to the "not licenced weapons" with the darkrpmodification settings.lua , as "itemstore_pickup" but it makes erros.
If you're using the beta version, look at config.lua If you're using the normal version, run itemstore/items/Add New Item.bat and place the generated file into your server's items folder
It won't let me place CW2.0 attachment entities in the players inv. Is there a way to fix this? :c
Wait no, I'm wrong. I was looking at the wrong file, somehow. heheh heh...
Wait what? Do install MySQLOO or TMySQL4? The beta version says TMySQL4, but gives you a link to MySQLOO. (I'm trying out the beta version)
The beta version actually has the right link but the normal version has it wrong, I'll correct it next chance I get.
Cool! Thanks for that. I should probably point out that in mysqlsetup.txt (in the beta version) the TMySQL4 link is actually a link to mysqloo.
http://pastebin.com/2HK3a5Fb Here's a small script that'll compensate players who had data with the old version (only once, of course). Modify BONUS_CASH to your liking. Stick it in lua/autorun/server.
Flat file data handling in the old version is a colossal fuck up. It used UniqueIDs instead of SteamIDs which made it really confusing for server owners to manage a certain player's data and also had a side effect of being impossible to translate a UniqueID back to a SteamID, hence the lack of importing. It's possible but frankly it'd be more of a hassle than it's worth. MySQL migration is a lot easier because everything used SteamIDs instead of UniqueIDs so the migration is just a simple table rename.
huh, I never knew that. Looking at the shipments help page it does have weapon specific inputs. Non weapon shipments worked so well with default darkrp so I never thought I was doing something wrong. I would still like you to add what I discussed earlier, but if you don't want to I understand your reasoning.
For the money command, instead of discussing the possibility of it being added, you just went into how server owners could transfer their users' inventories, and if you didn't use mysql you were boned. I guess I'm taking that as a no.
It's up to server manages to figure out how they're going to migrate to the new system. If your server uses a MySQL database, you can potentially move your player's data forward by renaming the tables from "Items" and "BankItems" to "Inventories" and "Banks" respectively. Text data cannot be migrated. You're not supposed to be putting stuff that isn't a weapon into a shipment in the first place.
Seeing as how a lot of people on a lot of servers are going to get mad because they've lost their stuff, a new command to give everyone that had an inventory on the old system x amount a money would nice. If that's even possible. You could add a final update to 2.0.
Also, because you're in the process of updatingthe addon, could you make it so you can disable the 'use' function for shipments of certain entities. A lot of servers allow drug dealers to buy shipments of drugs. Currently, when you press the use button it just places the entity on the floor, sometimes trapping the player or falling underneath the map. Alternatively, a better way of solving this issue would be to simulate pressing use on the entity when you press the use button, but I'm not sure if that's is possible.
There might be a price hike but I wouldn't charge existing customers for it. The people who release multiple versions of their scripts separately just to get existing customers to buy their script again seem like pretty morally unsound people, but when about 50% of the content on SF is just skiddies with no prior experience selling their 50 lines of code for $5, what can you expect.
At least your not those money hogging devs that creates a verson 2 and raise the price by 2x. Looking forward to this update!
All data from previous versions are incompatible unfortunately, yes. No ETA, when I find that the version has become stable enough, I will move it out of beta.
Good Guy Olivia updating script with new version instead of making people buy the new version.
"ItemStore no longer adds it's own entities to the F4 menu automatically, you do that yourself now" :D Thank you thank you thank you! <3 I'm pretty excited about his, but I have a few questions. Will inventories be wiped if you upgrade to 3.0? Do you have an ETA on when this will move out of beta?
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