Potatusposted
Hmm, this might just be worth a shot.
Hmm, this might just be worth a shot.
Entirely optional. By default, it saves to text files stored in your server's data/ directory.
I'm a total noob to MySQL, are there ways to save the inventory when you log off without MySQL? Or is it already configured like that and MySQL is optional?
Could you add a way to make it so if you are a specific team you cannot put weapons in to inventory neither take them out. Would be for government.
@Torture: Yes, it supports 2.5
Ok, thanks a lot!
This addon is Support DarkRP 2.5.x?
function ITEM:ModifyEntity( ent ) ent:SetColor( whatever ) ent:SetMaterial( whatever ) end
Hey Olivia, thanks for this great addon! I'm currently trying to edit the shown color/material of an item in the inventory, but is unsuccessful so far, could use some pointers if it's not too much to ask for.
I mean the only reason why i think that is because shipments work fine, same with everything else like drugs. Its just single guns.
I don't think so.
One question, if we were to manually add each weapon, Would that work instead of isolating the addon?
Ok. I'll try and isolate and come back here with results.
Well, unfortunately I'm not really able to recreate your issue. Try isolating addons and see if a specific addon when installed alongside ItemStore causes a problem
its with all weapons as long as it isn't a shipment
No, pocket wouldn't conflict. This is an issue that a lot of people report but I can't recreate. I think someone pinpointed it to a specific addon conflicting but I can't remember anymore. Is it specifically with M9K or every weapon.
we have the default pocket for darkrp currently being used would that cause an issue.
What addons do you have installed?
When using the inventory, I can't seem to pick up single guns, but i can pick up shipments.
Would work if CPPI did it via uniqueid/steamids instead, then it would work cross-anything really.
It's still doable I guess? I could store the owner's SteamID on the item instead of the player object then try to find said player when the item is dropped again. ...But, DarkRP has like, zero documentation on how you're supposed to handle player interactions so I have no clue what I'm supposed to do.
Meh, i just realized anyway it won't work, when people disconnect their stuff becomes touchable anyway.
Well the problem is that not every entity has the owning_ent dtvar.. Pretty much everything that's not stock DarkRP.
I'll try to fix that into working, at the very least.