PivityGmodStore

ItemStore - Inventory for DarkRP

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You can always read the reviews or discuss this product

UselessGhostAuthorPurchasedposted

Ugh, blame DarkRP for that. All DarkRP ents have an owning_ent dt var that is SUPPOSED to stop other people from fucking with your stuff. Doesn't really seem to work half of the time.

BraxenPurchasedposted

Prop protection. So you can't pick up others stuff. CPPI Is a standard, with ent:GetCPPIOwner() etc. Right now, people can just run around and steal others stuff placed out, since i can't really get the player when running ITEM:LoadData().

UselessGhostAuthorPurchasedposted

@OG: You likely have another inventory mod installed. @Braxen: ?

BraxenPurchasedposted

Is CPPI stuff going to get added in the remake, or is there a simple way to implement it without changing in all the item definitions?

OgE Ghostposted

Some reason when I pick up an item and hold "C" the item wont show in my inventory

=[HN]= HavocPurchasedposted

Hello, I've been using your inventory addon for a while now and I love it. I'm running DarkRP 2.5.1 with ULX and ULib all up-to-date. I just added Steam Group Rewards, Party System, and Hatchat2 ( all from scriptfodder ) onto the server and now ItemStore is giving me this error. http://pastebin.com/8BUtDfCr . It breaks the job models and players can't use any tools or guns their jobs spawn with. I remove it and the server is fine, but it sucks not having an inventory. Thanks in advance!

DexterPurchasedposted

is there a way you would do some changed for me? i will pay but i would like to get the inventory changed to f4, so you press f4 and it will show instead of C

UselessGhostAuthorPurchasedposted

Hm, I can't remember why that happens but I know it's a conflict. Tons of people have reported it but I can never recreate it. Try experimenting by removing some addons one by one and see if the problem goes away when you remove a certain addon?

Suspenseposted

I do purchase them from F4 menu. It's M9K.

UselessGhostAuthorPurchasedposted

Will look at it in the next release.

Hanm13Purchasedposted

Please Add support for fa:s weapons. ammo. attachments. :)

Hanm13Purchasedposted

Forgot please :)

UselessGhostAuthorPurchasedposted

If you're trying to pick up guns that you've spawned from the q menu, you can't. You need to drop them or buy them from F4.

Suspenseposted

I am only able to put shipments into my inventory, but not singles. Help?

UselessGhostAuthorPurchasedposted

A "please" would suffice.

Hanm13Purchasedposted

Add support for fa:s weapons. ammo. attachments

BraxenPurchasedposted

@Olivia Alright, cool. Gonna have to update a lot :v

Suspenseposted

I have no idea how to set up since I'm a jr. coder. I'm using M9K and Inventory Pickup is in the game (i just threw it in addons), and nothing will pickup. What do?

UselessGhostAuthorPurchasedposted

Make sure you've extracted the folder. If you're running on Linux you need to rename the folder to something all lower case as well.

GlorifiedPigPurchasedposted

It's not working. I drop it in my addons folder and when I start Garry's Mod the addon doesn't load

UselessGhostAuthorPurchasedposted

http://pastebin.com/Zg0kuBq1 Here's what I have so far, as far as documentation goes

UselessGhostAuthorPurchasedposted

Example: pl:SetItem( item, 1 ) -> pl.Inventory:SetItem( 1, item ) pl:AddItem( item ) -> pl.Inventory:AddItem( item )

There's no more GetInventory() function and banks are now stored on the player object the same way Inventories are (pl.Bank). SetItem had it's arguments reversed for clarity's sake and AddItem is no longer a weird alias for SetItem.

UselessGhostAuthorPurchasedposted

All methods interacting with the plauer's invneotry have been moved to the container object. There's only a few methods on the player object still. There'll proper documentation though.

BraxenPurchasedposted

Are the i.e. meta:SetItem() functions changed a lot in that new update? And are there hooks for dropping/picking up stuff? Would be neat to know in beforehand :v

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