PivityGmodStore

ItemStore - Inventory for DarkRP

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You can always read the reviews or discuss this product

BraxenPurchasedposted

Makes sense, but can't i see which entity is the owner/prop of the container clientside?

UselessGhostAuthorPurchasedposted

No, unfortunately. Containers aren't synced unless they need to be synced.

BraxenPurchasedposted

Can i get the item table of a container box - clientside? Without :Use on it that is.

UselessGhostAuthorPurchasedposted

And when I said when you add new items you have to restart I meant if you like, added a new lua file to it, not the ingame items. You are being incredibly vague and it's difficult to follow what you are trying to say.

UselessGhostAuthorPurchasedposted

Can you provide any sort of error that might be popping up in your console? It sounds like there's something potentially conflicting.

CT-501st-CG-4211=Buster=Purchasedposted

correction to last post it wont show up even when i rejoin

CT-501st-CG-4211=Buster=Purchasedposted

that kind of seems stupid when you put something in your inventory but you need to rejoin the server just so that it will go in your inventory.because when people put it in the inventory they have to rejoin the server just so it gets in there.do you see my point?

UselessGhostAuthorPurchasedposted

Could you provide a more complete error

MistyVerminPurchasedposted

When I try to start a trade with someone a error comes up telling me math.lua:47 attempted to compare nil with number and the trade just gets really glitchy after that. It would be nice if I could get help on this.

UselessGhostAuthorPurchasedposted

Yes, if you add new items you have to restart to have the items load.

CT-501st-CG-4211=Buster=Purchasedposted

nope because i looked in it the whole time plus not i will go in ur inventory but you have to restart your gmod to get the stuff in it

UselessGhostAuthorPurchasedposted

Are there any errors in your console or the server's console?

CT-501st-CG-4211=Buster=Purchasedposted

i know this but you cant put anything in the inventory , nothing at all

UselessGhostAuthorPurchasedposted

You don't need to add weapons, all weapons are compatible with itemstore because of how darkrp handles them. Vehicles are often complex so something like a ship probably wouldn't cooperate with the inventory.

CT-501st-CG-4211=Buster=Purchasedposted

it gives me the option but it wont go in my inventory and i can equip anything that is in my inventory

UselessGhostAuthorPurchasedposted

Read readme.txt

CT-501st-CG-4211=Buster=Purchasedposted

make persistent , remove , drive , disable collisions and add/remove from fpp models are the only options you can use when you hover your mouse over it.I also tried control+e and /pickup but those did not pick it up.Please help me

CT-501st-CG-4211=Buster=Purchasedposted

How do I allow entities to be pocketed because im making a star wars server but i need to allow the ships to go into the pockets

UselessGhostAuthorPurchasedposted

New update: Guns and shipments now obey MaxStack. Money and ammo still does not. Item stacks can now be split. New item functions: CanSplit, Split. See spawned_weapon.lua to see how they work. The inventory becomes non-functional while arrested.

UselessGhostAuthorPurchasedposted

I'm working on a split system for item stacks and I'll be enforcing the maxstack onto guns and other nonstandard stackable items but I hope you guys realize that the exact same "exploit" is in DarkRP as well. Combine a bunch of shipments and destroy it with a gun and you'll get a huge stack of guns.

UselessGhostAuthorPurchasedposted

As always the answer is yes with a disclaimer: if a huge compatibility problem springs up, it's out the door. It's worth noting that 2.4 has not been updated in about a year now.

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