Makes sense, but can't i see which entity is the owner/prop of the container clientside?
Notice
If you are looking for support you should instead create a support ticket.
No, unfortunately. Containers aren't synced unless they need to be synced.
Can i get the item table of a container box - clientside? Without :Use on it that is.
And when I said when you add new items you have to restart I meant if you like, added a new lua file to it, not the ingame items. You are being incredibly vague and it's difficult to follow what you are trying to say.
Can you provide any sort of error that might be popping up in your console? It sounds like there's something potentially conflicting.
correction to last post it wont show up even when i rejoin
now its not letting me put anything in the inventory.
that kind of seems stupid when you put something in your inventory but you need to rejoin the server just so that it will go in your inventory.because when people put it in the inventory they have to rejoin the server just so it gets in there.do you see my point?
Could you provide a more complete error
When I try to start a trade with someone a error comes up telling me math.lua:47 attempted to compare nil with number and the trade just gets really glitchy after that. It would be nice if I could get help on this.
Yes, if you add new items you have to restart to have the items load.
nope because i looked in it the whole time plus not i will go in ur inventory but you have to restart your gmod to get the stuff in it
Are there any errors in your console or the server's console?
i know this but you cant put anything in the inventory , nothing at all
You don't need to add weapons, all weapons are compatible with itemstore because of how darkrp handles them. Vehicles are often complex so something like a ship probably wouldn't cooperate with the inventory.
plus it wont let me add weapons or anything else
it gives me the option but it wont go in my inventory and i can equip anything that is in my inventory
Read readme.txt
by the way i am using darkrp 2.5.0
make persistent , remove , drive , disable collisions and add/remove from fpp models are the only options you can use when you hover your mouse over it.I also tried control+e and /pickup but those did not pick it up.Please help me
How do I allow entities to be pocketed because im making a star wars server but i need to allow the ships to go into the pockets
New update: Guns and shipments now obey MaxStack. Money and ammo still does not. Item stacks can now be split. New item functions: CanSplit, Split. See spawned_weapon.lua to see how they work. The inventory becomes non-functional while arrested.
I'm working on a split system for item stacks and I'll be enforcing the maxstack onto guns and other nonstandard stackable items but I hope you guys realize that the exact same "exploit" is in DarkRP as well. Combine a bunch of shipments and destroy it with a gun and you'll get a huge stack of guns.
As always the answer is yes with a disclaimer: if a huge compatibility problem springs up, it's out the door. It's worth noting that 2.4 has not been updated in about a year now.
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