You're not supposed to be able to pick up shipments that contain more than the inventory's set stack limit, this is by design. Dunno about not being able to break them, without any errors I can't diagnose the issue.
Notice
If you are looking for support you should instead create a support ticket.
Picking up shipments is a little bit buggy, sometimes if they are stacked over the limit you can't take items from them or break the boxes.
There's too many changes to all document here. Almost the entire script was rewritten
changelog of the new version..?
what was in the beta then? Any features added? We just want to know if there is big changes.
Everything that was in the beta update
What even is in the 3.0 update
Can't wait to stick this in my shit server
Update: migration is possible. Use the itemstore.config.MigrateOldData config option. And of course, please report any bugs you find asap! I'm hoping that it will be relatively bug free, but I'm never sure.
Attention customers: ItemStore 3.0 will be coming out of beta very soon and will REPLACE ItemStore 2.0 as the main version. Shops will be updating to support 3.0 simultaneously.
I will TRY to have a migration solution programmed when I roll out this update for remaining 2.0 customers. However, there's no promises that this will be a perfect solution -- or even come out at all. The data formats of the two inventories have changed slightly in a way that makes them somewhat incompatible with eachother. Some items have updated to have extra information stored on them, existing items that use the old format MAY break in the process. Frankly, the old system was so janky and awful that I won't be attempting to fix these issues. You will need to manually respond to player reports if any of their inventories fail to load properly.
To existing 3.0 customers: nothing will change. You already are using the most up to date version of the inventory, so the migration process will be nothing more than a simple update.
I apologize for the inconvenience this may cause you. It is my fault for having programmed the old data storage so stupidly, I hope that the new data storage will be more migrate should I need to change the data system again.
Ur addons have a "Bank" ? for save the item after deconnexion ?
The most updated addon on ScriptFodder
Im getting people on my server that are duping guns in there inventory
DarkRP money
C.T.posted
Does the money icon mean the actual money that the person has (in DarkRP), or is it a custom currency?
Is anyone else getting its written in a unknown format or the archive is destroyed.
How do I clear a certain player's inventory?
Not right now, maybe in a later version
HiddenOneposted
are u able in this addon to restrict custom weapons that u bought over other shop system? so deny weapon_lightsaber to put in inventory or bank
Not unless you code it yourself, adding prop_physics to the CustomItems section of config.lua will let other players pick up props that aren't theirs. The addon only supports darkrp entities by default.
Any chance you could add prop support? When I bought this item I was looking for something that provided prop inventory as well. I was quite disappointed when I learned that I was wrong in thinking it did. But for entity inventory it did well.
it's pretty much a given that an inventory script will have a key combo to pickup things into your inventory
HTHazardposted
why isn't it in the details or any changelogs?
yes
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