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Justice

(9)(13)

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AeonPurchasedposted

Also, will this have any compatibility with RDM Manager?

If not, can we allow the users to write a reason for the kill? Maybe someone got killed under a false KOS, or something along those lines. It would be nice to have both sides of the story before the user decides on an action.

AeonPurchasedposted

Can you make it detect people who bait the system? E.g. If I shoot NEAR a teamate, and they kill me.. I can slay them. However, if I shot near them (or maybe missed the headshot I was aiming for), I should be marked as the aggressor and my death shouldn't allow me to slay them.

Maybe keep a record log of all shots, and on death - if I'm not already marked as the aggressor, see if I ever shot in the vicinity of the player?

I don't want people to cheat the system, and slay innocent people.

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