PivityGmodStore

NPC Shops (Robbery, In-Game Setup, Unlimited Shops, Job Restrictions & More)

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Stable1.1.8

UPDATE

  1. Added config for SetAllowNonAsciiCharacters
  2. New config CH_NPC_Shops.Config.UsingSetAllowNonAsciiCharacters
  3. Added gas station entities by default.
  4. Added Max option to spawned entities. This works similar to the DarkRP max entity config that limits spawning x amount of a certain entity.
  5. Simply set a "Max" variable to an Entity item and it will only allow certain amounts at once. See "ch_gas_station_petrol" as an example.
Stable1.1.7

UPDATE

  1. Fixed error with robbery reward calculation.
Stable1.1.6

UPDATE

  1. Fixed being able to start multiple robberies on multiple NPCs at once.
  2. You can rob one NPC at once.
  3. Fixed rare problem were robbery alarm would continue playing.
  4. It's now properly linked uniquely to the NPC entity.
Stable1.1.5

UPDATE

  1. Added on screen display for cops of active robberies on stores.
  2. Config option CH_NPC_Shops.Config.DisplayRobberyOnScreen
  3. Added notifications for store robberies sent to cops.
  4. Config option CH_NPC_Shops.Config.NotifyCopsOfRobbery
Stable1.1.4

UPDATE

  1. Increased the security distance for buying/selling at the NPCs.

Updated file: lua/ch_npc_shops/server/ch_npc_shops_functions.lua

Stable1.1.3

UPDATE

  1. Added the ability to disable selling weapons from job loadout.
  2. Enable or disable with config CH_NPC_Shops.Config.CanSellLoadoutWeapons
  3. Added new item type: Food
  4. Allows you to set type type as "Food" and give hunger to players upon purchase.
  5. You can find the new item in the default config or see this knowledge base article for more info.


Stable1.1.2

UPDATE

  1. Added the ability to show the sell price.
  2. Added config CH_NPC_Shops.Config.ShowSellPrice
  3. If enabled it will show the sell price based on SellProfit percentage for items that can be sold at the shop.

Updated files: shared/ch_npc_shops_config.lua and client/ch_npc_shops_ui.lua

Stable1.1.1

UPDATE

  1. Fixed bug when trying to sell multiple identical items that were spawned next to the NPC.

Updated file: lua/ch_npc_shops/server/ch_npc_shops_functions.lua

Stable1.1.0

UPDATE

  1. Changed method used to pose NPC sequences.

You can copy/paste all your config files over. They have not been changed.

Stable1.0.9

UPDATE

  1. Added in-game robbery config specific per NPC.
  2. You can now configure many of the robbery settings individually per NPC via the in-game config as an admin.
  3. Robbery time, reward percentage, player cooldown, alarm volume, distance to npc, robbery cooldown, alarm duration and cops required.
  4. There are still some general configs.
  5. You can also set the defaults in the regular config file as before and they will apply to newly spawned stores.
  6. Added support for Brick's Essential Inventory.
  7. Added a feature to require a minimum of police officers online to start a robbery.
  8. This is configured per NPC via the in-game config.
  9. Fixed some black outline missing in some admin tabs.

You can see the new in-game robbery config in the media section!

Stable1.0.8

UPDATE

  1. Added Polish translation thanks to TheAntek
  2. Added config to decide if menu stays open on buy/sell items.
  3. Config option CH_NPC_Shops.Config.CloseMenuOnBuySell

Updated file: lua/ch_npc_shops/client/ch_npcs_shops_ui.lua and the config file.

Stable1.0.7

UPDATE

  1. Fixed not being able to sell weapons directly via ItemStore in DarkRP.

Updated file: lua/ch_npc_shops/server/ch_npc_shops_functions.lua