Yes, it supports SAM as well, I forgot to add it to the description.
You cannot separately do 10 for admin and 10 for donator. You can however make it so both admins and donators have access to the reserved slots.
Yes, it supports SAM as well, I forgot to add it to the description.
You cannot separately do 10 for admin and 10 for donator. You can however make it so both admins and donators have access to the reserved slots.
Hey! Does it also work with the aminmod Sam?
And can you set 10 slots for admin and 10 slots for donator?
Kick will still work even with reserved slots set to 0, though in that case I would recommend 1 hidden never fill slot.
Just wanted to be sure, if I enable the kick will it allow normal players to fill in slots so long as a reserved player doesn't connect?
I don't want to have 10 slots missing if there are no VIPs to fill those slots.
@Broden Just added that, hadn't thought of that before. (It's done using the ExtraCheck, I added an example after it so you can see how it's done)
I've seen a few servers add a feature that enables people to have a reserved slot if they have a certain phrase in their steam name. Do you think that you could add that to this script? If so I'd really be interested in buying :)
@Segeco 👻 Yes, just set the reserved slots to 0, but keep in mind of you don't have the always open slot enabled then they will have to try joining twice, because of gmod limitations where it doesn't let a person in at the same time as one is kicked.
Can you set it so all slots are can be filled but until a VIP joins, it kicks the player.
No, I don't play CS:GO so they are useless for me.
Do you accept CS:GO skins as payment?
Thanks! Will let you know if it doesn't work.
@•̪̀●Myrrdin• http://wiki.garrysmod.com/page/util/SetPData
Yeah but how do I actually apply it to a certain player via STEAMID?? You just wrote Ply:SetPData("PRSReserverSlot", "1") but how do I use this against a steamid?
@•̪̀●Myrrdin• You can just use the example already in file and when a person donates just set their PData value of "PRSReserverSlot" to 1 and they will then have reserved slot privilege.
Is there a line of code or a command that I can use to add someone to the list of reserved slots by STEAMID? I want to add it to the donation system I use so it automatically grants them a reserved slot once they have donated.
I am guessing I can somehow use the pdata example you provided?
Then if you can get the rank of a SteamID(Actual player object is still not created when the PRS checks if you have slot privilege) you can just the extracheck, basically function that inputs SteamID and you output true or false.
okay i was just wondering as the gamemode my server uses has a built in admin system so i dont use anything like ulx etc. as it overwrites my commands and messes with a lot of what the gamemode has. never mind then thanks for your time
It uses ranks for the most part, you are able to manually add specific SteamIDs, but the main idea is just add what ranks have reserved slots. But you can also use the ExtraCheck to make it check anything related to their SteamID like a PData value for example. I don't really have an intention to make a whole GUI just for this, as almost all people have enough with rank and extracheck checks.
ive heard how this addon works from other servers, would you consider making a hud telling you who is added to the slots as well as a way to add people to the slots from it so you dont have to reload the server everytime you add some? i would love to use this for my servers whitelist
Hmm, I'll take a look into that, thank you for telling me.
Is there a way to support TTT? Currently the addon loses track of connected players upon mapchange and thus fails to calculate the amount of players on the server.
Lowest one without access
I have a little question: If KickTooMany = true and I have e.g. 2 reserved slots that are full and a new person with proper access joins, will a normal player with the lowest playtime be kicked because the reserved slots are full or a guy with access?
It does work, but they have to rejoin after the first join, because gmod kicks the player a little too late for the player to be able to join first of the tries. Nothing I can do about it.