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!ThirdPerson - An Advanced Third-Person Suite

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Stable1.4.5
  1. Added entity detection cache system with further optimizations, which now uses distance squared. Be sure to change any values in THIRDPERSON.entities to squared values.
  2. THIRDPERSON.persistentCrosshair is now trueby default.
  3. Adjustments to Crosshair #6 to be more accurate and usable.
  4. Fixes for when the crosshair should display.
  5. Added new hook that can be used by custom code to determine if thirdperson view should display when enabled: THIRDPERSON.ShowThirdpersonView(player, weapon)