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!ThirdPerson - An Advanced Third-Person Suite

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You can always read the reviews or discuss this product

KoSmiC_WarFarEPurchasedposted

I'm having issues with the bullet crosshair corrections, I have it set to true but it still doesn't align with my point of aim. I tried opening a support ticket, but am unable to

NutterPurchasedposted

You're a fucking champ for discounting/giving away your addon to those affected by the current conflict. Props buddy

ImperialAuthorposted edited

Obey | allianceroleplay.co.uk

Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.

Hey, yes that setting/feature allows for a key to be bound and used to toggle third-person view. The setting (THIRDPERSON.defaults.Bind) lets you specify which key it is by default. Your example of binding "V" would work, you would just put that as the string for that setting. On the client's (players') menu, if they have the thirdperson_bind permission, they can also adjust and set the key to their personal preferences from the default you specify.

OBEYposted

Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.

OBEYposted

Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.

ImperialAuthorposted edited

Obey | allianceroleplay.co.uk

Hey there, can you bind the ability to switch between first person and third person for all players? or does the player need to bind this themselves?

You can define the default bind with the THIRDPERSON.defaults.Bind setting, which will define what the bind is by default for all players. If the player's usergroup doesn't have the thirdperson_bind permission, it will force their setting to the default, enforcing the bind you've configured on the server. Or you can leave it to the player to change it from the default you define by granting them that permission. Hopefully that answers what you were looking for, let me know if you need any more clarifications.

OBEYposted

Hey there, can you bind the ability to switch between first person and third person for all players? or does the player need to bind this themselves?

ImperialAuthorposted

Kyr0 I've added support for ArcCW base weapons in the next update. Since the next update is cumulative of several different things currently being worked on (language translations and some other neat upcoming features) I'll give you access to an alpha version that is just like the current version but with support for ArcCW base weapons. Please create a support ticket in the future for any feature requests or if you encounter any issues with that version :-)

MightyX3NPurchasedposted

Could you maybe add support for ArcCW base weapons?

ImperialAuthorposted

Kyr0 Hi, thanks for the question.

Yes, with the robust permissions system it’s quite easy to force third-person view to be always on. Through the configuration you can make it defaultly on and through the permissions system you can determine what they can do from there.

MightyX3NPurchasedposted

Is it possible to do so thirdperson is forced on ?

MishiPurchasedposted

Awesome I've done as you asked. Thanks heaps

ImperialAuthorposted edited

Mishi Hi, I'm glad to hear that you're enjoying the addon.

For existing customers, feature requests can be created by opening a support ticket (please see the Support, Feature Requests, & Inquiries tab for more information). That way we can go into more detail as to the feature request, reasoning for it, whether it already exists, and so forth.

MishiPurchasedposted

Hi Imperial

I'm enjoying the addon so far

This is a request to change camera angle like in simplefirstperson

so we can see the front/sides of our characters

Munchma QuchiPurchasedposted

Yes, Imperial, this was fixed in PM's and it works flawlessly! Thank you so much again!

ImperialAuthorposted edited

Munchma Quchi I believe we sorted everything out in PM, but yes, it should be compatible with that gamemode. If not, open a support ticket I will implement a solution to make it compatible. In combination with the robust configuration it should be fully compatible with nearly any gamemode.

Munchma QuchiPurchasedposted

Is this compatible with Prop Hunt: Enhanced?

RyanTheTechManPurchasedposted

Alright, thanks so much! We will fix it soon!

ImperialAuthorposted edited

RyanTheTechMan That modification will only fix the other third-person script from overriding/breaking the bind functionality, the chat commands will still be overridden since they rely on the console command. As with any other addon, there's nothing !ThirdPerson can do to prevent another third-person script from overriding game variables, console commands, or hooks. The chat commands are serverside and it's more efficient to use a single third-person toggle console command than to use the net library for that. While the bind functionality is clientside, for development consistency and organization purposes it also uses the console command (using the function directly could cause issues in future implementations).

For issues like this it's best to create a support ticket or view the knowledgebase article on this. The discussions section is generally for inquiries/info rather than technical support :-)

Hopefully that clarifies your issue. Please let me know if you need any further clarifications or help.

RyanTheTechManPurchasedposted

Thanks for the reply. Our server will go through the ulx addons we have installed and remove the third person features from them.

Is the current fix okay for the time being? In the code that function is called anyway so I was running that instead of the concommand. It could be something more effective. (Calling a function instead of the current way of calling a concommand that calls the same function)

Thanks for the reply.

ImperialAuthorposted edited

RyanTheTechMan Make sure to disable/remove any other third person view scripts as they will generally interfere with !ThirdPerson. These scripts are not needed now that you have !ThirdPerson. Often times many customers don’t realize they have a third person view script in a ULX module in a command pack or from the workshop. These scripts can end up overriding !ThirdPerson’s view angle calculations and interfere in various ways through game hooks (this cannot be prevented as another script is directly overriding these game hooks).

If you need any help identifying or finding these scripts on your server please open a support ticket and I’d be happy to help you do that.

If the third-person feature is a part of a SWEP or you wish to have temporary first-person mode while using a certain SWEP or with a custom SWEP lua check or when viewing a particular entity at a particular view distance, see the configuration file for details on how to do that.

It’s generally not recommended to make modifications to the addon itself unless you are willing to refactor/readd those modifications each update. I only recommend a hotfix like that if there is no other possible way to fix a compatibility issue with your particular server environment.

Please open a support ticket if you have any further issues, questions, or suggestions. :-)

RyanTheTechManPurchasedposted

So, for me the key-bind was not working for our server, it would enable some other third person. The convar must have been used elsewhere.

To fix this I went into lua\thirdperson\client\cl_thirdperson.lua and then changed line 423 from

RunConsoleCommand( "thirdperson_toggle" );

to

toggleThirdPerson()


Hope this is helpful

ImperialAuthorposted

Heaven Support has been added for Three's Builder in the latest release, 1.3.2. Please open a support ticket if you have any further issues with Three's Builder and !ThirdPerson.

HeavenPurchasedposted

it would be nice to add support for "Three's Builder Sims Style Building System", there is a confluence of view with "! ThirdPerson - An Advanced Third-Person Suite" in build mode.

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