I'm having issues with the bullet crosshair corrections, I have it set to true but it still doesn't align with my point of aim. I tried opening a support ticket, but am unable to
Notice
If you are looking for support you should instead create a support ticket.
You're a fucking champ for discounting/giving away your addon to those affected by the current conflict. Props buddy
Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.
Hey, yes that setting/feature allows for a key to be bound and used to toggle third-person view. The setting (THIRDPERSON.defaults.Bind) lets you specify which key it is by default. Your example of binding "V" would work, you would just put that as the string for that setting. On the client's (players') menu, if they have the thirdperson_bind permission, they can also adjust and set the key to their personal preferences from the default you specify.
OBEYposted
Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.
OBEYposted
Hi Imperial, thanks for your response. By using the THIRDPERSON.defaults.Bind string, can I set the bind as a specific key, like V for example? or does it need to be a command? Thanks in advance.
Hey there, can you bind the ability to switch between first person and third person for all players? or does the player need to bind this themselves?
You can define the default bind with the THIRDPERSON.defaults.Bind setting, which will define what the bind is by default for all players. If the player's usergroup doesn't have the thirdperson_bind permission, it will force their setting to the default, enforcing the bind you've configured on the server. Or you can leave it to the player to change it from the default you define by granting them that permission. Hopefully that answers what you were looking for, let me know if you need any more clarifications.
OBEYposted
Hey there, can you bind the ability to switch between first person and third person for all players? or does the player need to bind this themselves?
Could you maybe add support for ArcCW base weapons?
Is it possible to do so thirdperson is forced on ?
Awesome I've done as you asked. Thanks heaps
For existing customers, feature requests can be created by opening a support ticket (please see the Support, Feature Requests, & Inquiries tab for more information). That way we can go into more detail as to the feature request, reasoning for it, whether it already exists, and so forth.
Yes, Imperial, this was fixed in PM's and it works flawlessly! Thank you so much again!
Is this compatible with Prop Hunt: Enhanced?
Alright, thanks so much! We will fix it soon!
For issues like this it's best to create a support ticket or view the knowledgebase article on this. The discussions section is generally for inquiries/info rather than technical support :-)
Hopefully that clarifies your issue. Please let me know if you need any further clarifications or help.
Thanks for the reply. Our server will go through the ulx addons we have installed and remove the third person features from them.
Is the current fix okay for the time being? In the code that function is called anyway so I was running that instead of the concommand. It could be something more effective. (Calling a function instead of the current way of calling a concommand that calls the same function)
Thanks for the reply.
If you need any help identifying or finding these scripts on your server please open a support ticket and I’d be happy to help you do that.
If the third-person feature is a part of a SWEP or you wish to have temporary first-person mode while using a certain SWEP or with a custom SWEP lua check or when viewing a particular entity at a particular view distance, see the configuration file for details on how to do that.
It’s generally not recommended to make modifications to the addon itself unless you are willing to refactor/readd those modifications each update. I only recommend a hotfix like that if there is no other possible way to fix a compatibility issue with your particular server environment.
Please open a support ticket if you have any further issues, questions, or suggestions. :-)
So, for me the key-bind was not working for our server, it would enable some other third person. The convar must have been used elsewhere.
To fix this I went into lua\thirdperson\client\cl_thirdperson.lua and then changed line 423 from
RunConsoleCommand( "thirdperson_toggle" );
to
toggleThirdPerson()
Hope this is helpful
it would be nice to add support for "Three's Builder Sims Style Building System", there is a confluence of view with "! ThirdPerson - An Advanced Third-Person Suite" in build mode.
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