PivityGmodStore

!ThirdPerson - An Advanced Third-Person Suite

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You can always read the reviews or discuss this product

ImperialAuthorposted edited

Heaven Thanks for the suggestion and for bringing the issue to my attention. In the latest release, 1.3.0, this issue should be fixed. Please open a support ticket if you have any further issues with Sit Anywhere and !ThirdPerson.

HeavenPurchasedposted

It would be really nice to add compatibility to: The sit anywhere script!

Because the camera does not set properly when you sit down.

Tikomaturaposted

Hello there,

I noticed that your addon does not support an german translation so id like to ask if it would be welcome if id make one ?

If you would welcome it, dm me on gmodstore or on discord (Ynujasha#5431)

Have a great day,

-Tikomatura

ImperialAuthorposted

Nicolas

I'm not quite sure what you're referring to. Please open a support ticket for help on that.

<| Nicolas |>Purchasedposted

How do i check in if the player is scoping using this?

ImperialAuthorposted

Nicolas

The nicer UI is accessible by clicking the !ThirdPerson icon/button in the context menu or by using the command !thirdperson menu. In a future release, I hope to make the context menu window popup persist in the context menu (meaning you can close and re-open your context menu with it remembering it's open).

<| Nicolas |>Purchasedposted

Is it possible you could add a prettier UI for the CMenu, like instead of an option menu add a clean looking box you can check and some options?

ImperialAuthorposted

For those of you that were wanting the Context Menu (C) feature, it has now been added.

Check the changelog for more information and update to version 1.2.0.

ImperialAuthorposted

SugarTheCat 2nd[CaT]

The addon is as optimized as it can be and takes very little performance on both the server and client. If you do have any issues with performance for some reason resulting from !ThirdPerson after purchasing, open a support ticket and I'd be happy to look into it.

As for the context menu portion, as noted below, that has been marked as a future feature for an upcoming release. Thanks for the suggestion.

SugarTheCat 2ndPurchasedposted

How much performance does this take? (Both Server and Clientside),

and I don't know if this is a feature, but the one on the workshop has the menu in the C menu, I think it should be added here as well as it would make it way easier for players to find the third person menu.

ImperialAuthorposted

For those of you that were wanting the key-bind feature, it has now been added.

Check the changelog for more information and update to version 1.1.0.

ImperialAuthorposted

Resolved in the support ticket.

Be sure to use !thirdperson entity (version 1.0.3 and above) when getting the class of entities for the config.

Utopiaposted edited

I know it's not exactly related but if you were able to implement a less exploitable version of 'sit anywhere' that would make this addon really stand out from the free one.

The free 'sit anywhere' workshop addon has some exploits, like being able to sit on player props/player heads, see inside bases through walls, and can glitch inside bases through walls by spamming sit just right.

ImperialAuthorposted

Thanks for the suggestions.

As noted below, binding keys will be a feature in an upcoming release. This will be available in the menu. As of right now you can use the regular source engine console command to bind a key (bind <key> "thirdperson_toggle")--see the FAQ tab for more details.

As for permissions, !ThirdPerson is compatible with ULX, Evolve, and ServerGuard--if you don't have any of these it has its own permissions system in the configuration--and any and all features/permissions can have their defaults set. By default, the ability to see through walls with wall collisions is an admin-only preference. Feel free to check out the Features tab for more details.

Shysleyposted

This is actually pretty neat tbf, but there's a few things I'd suggest adding if they're not already features;


For one, as nissaN said, having concommands that you could bind to keys to toggle 3rd person would be neat

Secondly, with the "stop ability to see through walls" option, that would actually be really nice to have as an admin-only setting that server owners can set to ensure that players don't use the 3rd persons camera to look into bases or something


Other than that this is pretty cool, GLWS

nissaNPurchasedposted

Is it possible to configure a key to activate the camera?

I'm not talking about bindear a key, but using the default gmod commands (ShowTeam = f2)

Stromicposted

Wow! This is so creative glws

ImperialAuthorposted edited

Thanks for the question Aws0me. The main features that !ThirdPerson has that FailCake's does not have are:

  1. A temporary first-person view system for scoping with weapons or while viewing configurable entities at configurable distances (e.g. keypads, printers) with DarkRP support and support for many particular custom weapon packs.
  2. An intuitive and easy-to-use interface that does not confuse the user with the complexities of third-person view, which are done behind the scenes instead. The user also does not have to bother with tons of convars to configure their viewing experience.
  3. Is easily integratable into gamemodes/servers with a robust permissions system and support for many permissions addons.
  4. Allows for gamemode developers/server owners to set static view, defaults, and playing experiences while giving permissions to users to change the preferences that they would like.
  5. Specific support for many addons and scripts.

This is a classic example of a premium vs. a free addon. Feel free to check out the Description tab, Features tab, and the videos for more information.

Aws0meposted

Looks cool! However, what are the benefits of using this over FailCake's system? The addons look like they have similar features, but his is free.

ImperialAuthorposted

A context menu (C) option for toggling third-person view and a way to bind keys through the addon are planned features for the next release.

Until then, you can still bind keys using the regular source engine method (bind <key> "thirdperson_toggle"). Thanks for the feedback!

At0mic21™Purchasedposted

Hello,

can you add a Thirdperson KEY?

KEY_F5 or KEY_XXXX?

<| Nicolas |>Purchasedposted

If you can add a optional C Menu for turning on and off the Third-person ill buy this, let me know if you do.

Miskieposted

Looks nice!

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