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!ThirdPerson - An Advanced Third-Person Suite

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Stable1.2.2
  1. Fixed a couple of small bugs relating to default values of binds and crosshair colors.
Stable1.2.1
  1. Fixed an issue with some smaller resolutions having odd placement with the !ThirdPerson menu.
  2. Added the configuration option THIRDPERSON.persistentCrosshair.
  3. This gives server owners/developers the option to make !ThirdPerson crosshairs persist in both first and third-person modes. This is set to false by default.
Stable1.2.0
  1. Added Context Menu support (button & dropdown).
  2. In gamemodes that derive from base/sandbox or otherwise use the context menu, !ThirdPerson now has a menu button as well as a dropdown for various settings and toggles. This was highly requested as a quicker way for players to change their settings. This can also be completely disabled with the new config setting.
  3. Please note that this does not replace the !ThirdPerson menu, it only allows for quick access to toggles and the menu itself.
  4. Added the config setting THIRDPERSON.contextMenu.
  5. Fixed an issue with the resources file.
  6. Be sure to add the new icon to your FastDL or download system.
  7. materials/icon64/thirdperson/thirdperson-icon.png
Stable1.1.0
  1. Key binding has been added!
  2. Added thirdperson_bind permission.
  3. Added THIRDPERSON.default.Bind configuration value.
  4. If the client has permission (default: user), they will be able to change their keybind from the default (which can either be a set key or none) in the !thirdperson menu.
  5. A recent Garry's Mod update introduced the info HUD back by default, which indicates ammo and some other things around the crosshair. This did not look very neat in third-person view mode with a dynamic crosshair, so it now disappears unless you are using the default crosshair.
Stable1.0.4
  1. Added a robust configuration option that allows servers/developers to define which weapons they would like to have in first-person mode and when, with custom function checks available. See the configuration file for details.
  2. This is useful for custom addons, custom lockpicks, keypad crackers, and many other weapons.
Stable1.0.3

Added a !thirdperson entity command for server admins. This command has been added to help aide servers/developers in configuring the entities portion of the config file. The command will provide the correct class name of the entity you are looking at to put in the configuration and it will also provide the current distance.

Stable1.0.2

Fixed compatibility with various vehicles as well as a few other minor bug fixes with spectator/observer mode and zoom compatibility.

Stable1.0.1

Added support for the TFA weapons base.

Stable1.0.0

1.0.0 release.