New detector model - featuring lights
Detector can now detect illegal weapons
Added hook: pdrobbery_set_explosive arguments: player, entity
Config changes
.DetectorGreen added (for when passing detector without triggering)
.DetectorRed added (for when detector is triggered)
Renamed .CCTVWeaponWhitelist to .IllegalWeaponWhitelist (Used for detector and CCTV)
Caches now always grants a weapon you don't have, unless you have all available ones
Fixed issue with car trunk
Fixed issue with tbfy_shared v2
Added the missing textures to forcedownload until the models can be recompiled Drills may now trigger nearby alarms Added CCTVDetected (Wanted reason if detected by CCTV) to languages
Config changes Drill Trigger nearby alarms Drill Trigger range
Small fix for camera detection Cameras should now properly check if player is government or not
Cameras can now detect players weapons Camera settings are now cached Added new pickup items HUD Added new keycard and keycard scanner models (Created by Cryptic http://steamcommunity.com/id/cryptic1337/ ) Improved security door tool (Keycard readers will now always be alligned against the wall) Added new weapon cache container model Recoded networking for weapon cache entity Added German language (https://steamcommunity.com/id/azoni/ )
NOTE: Requires you to resetup the weapon cache+security door systems due to weird angles
Configs added EnableCCTVScanWeapons CCTVWeaponWhitelist CCTVWeaponCheckRate CCTVMaxDetectionRange CCTVWantedTime
Addon is now dependent on: tbfy_shared addon This new addon includes a SWEP that is used to easily setup the addon and also uses shared code between my addons Simply spawn it from your sandbox menu and use R to open the selection menu All my addons will in the near future support and include this NOTE: Security door is still setup with the toolgun
Now supports EzJobs Fixed drill erroring when shot while not mounted on a safe Fixed lua errors when disconnecting while grabbing Should no longer error if jobs config weren't loaded properly (unless it lua errors) Security Cameras: ALT+E now turns on/off the screen and E opens the management Removed manager menu (replaced with the setup tool) Minior fixes not worth mentioning
Config changes: Removed .ManagerCommand
Safe and depositboxes can now be empty (No longer require an item at 100% spawnchance) Alarm will no longer be triggered by explosives if it has been hacked Fixed language error from van
You can now customize the contents of safes and depositboxes it also now supports multiply unique items(for each safe/depositbox) with different spawnchance, models, value etc This means that you can customize model, spawn chance, value and such for it Check the configs for more information
Safes now can contain: Gold, Silver, Platinum, Weapon supplies or cash Deposit boxes now can contain: Gold, Silver or Platinum bar, Medicine, Database or cash You can now set screen model on security cameras screen (NOTE: You have to resetup all old cameras) Fixed being able to remove explosives by pressing E on it Fixed the team counting functions not calculating the amount of players properly
Config changes Added Safe Contents and Depositbox Contents Removed SafeMaxAmount, SafeMinAmount, DepositboxMaxAmount, DepositboxMinAmount and Moneypile skin
You can now turn off TV screens by pressing E on them (only turns off clientside and not for all) Admins now have to use ALT+E on TVs to edit their settings Recoded networking on safe entity
Config changes Requirement Scale Requirement Scale Value Restructured jobs configs (resetup these) Should improve performance -> no more table.HasValue
You can no longer damage the safes if the requirements aren't met (enough players, police and bankers) Added Chinese language (https://steamcommunity.com/id/taka_qiao/ ) Added Spanish language (http://steamcommunity.com/id/LoboSolitario1211/ )
Configs added: Security Door Auto Close Security Door Auto Close Timer
Fixed issue with explosives