PivityGmodStore

PAYDAY Bank Robbery System - an advanced heist system

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Stable1.3.4

I recommend you fully reinstall the addon for this update

Made the configs into one global table Moved the lua files into its own folder

Stable1.3.3

You can now open safes by damaging the front side of it (displays current health) (You can only do damage to it if you are a job in the criminal config)

Configs added: Safe Health

Stable1.3.2

Added support for my upcoming addon Optimized a bit Added new duffel bag, weapon cache and money pile model

Configs added: Money pile skin Money Bag Color Explosive HUD drawing Allow bankers to use security door without keycard Remove keycard on job switch

Stable1.3.1

Now checks player and government amount before placing explosives Now removes keycard on job change (issue for servers that made you respawn after job switch)

Configs added: Allow explosives on safes Detector wanted Detector wanted time Banker jobs config Bankers required

Stable1.3.0

Keycard system added (Door + scanners + keycard) Explosives added (Works on keycard door and safes) Added another drill and hacking overlay Fixed van spawn error if none is setup Cleaned up the code

Config added: Keycard holder teams Keycard despawn time Explosive button Explosive time to blow up Bag throw distance Detector auto turnon Alarm auto turnoff Alarm auto turnoff timer Admin access check Drill Overlay Hacking Overlay Door respawn timer

Stable1.2.9

Added support for multiply chat commands Fixed bug when two players grab the bag at the same time

Config added: Chat command changed into a table (You have to change this) Drop bag key Drop bag key text

Stable1.2.8

Configs are now loaded in hook loadCustomDarkRPItems Command added to respawn ents manually: "pd_respawn_ents" Van config should now work properly

Configs added: Respawn after cleanup Detector system automatic reboot Detector system reboot timer

Stable1.2.7

Addon entities now automatically respawn after a server cleanup Fixed bags not drawing

Stable1.2.6

Jobs that aren't in the criminal config can't lockpick weapon caches Only jobs in the criminal config can now mount drills on the safe Fixed Weapon cache glitching out of the chest if rotated

Configs added: Grab bag range Player requirement for drilling safes/lockpicking weapon caches

Stable1.2.5

Fixed alarm error that was triggered by the recent changes Fixed EMP error that was triggered by recent changes

Stable1.2.4

Fixed issue with using using E to drop-off bags Teams white-listing issues should be fixed (added timer to make sure all jobs are created before setting config) You can no longer "restart" the hack to get a shorter timer Cleaned up the code a bit, now uses PLAYER:IsGovernment(), PLAYER:IsCriminal() and PLAYER:CanTouchBag()

Make sure to change your config to work with the new configs as I renamed the dropoff configs and removed one since it was useless.

Stable1.2.3

Users can no longer use context menu to remove, setbodygroup, no collision etc Entities can no longer be put in pockets